Search found 101 matches

by Lyx
Sat Sep 11, 2010 1:56 am
Forum: Random Chat
Topic: Game-Design: Tilebased, Full-Analogue, and an alternative
Replies: 4
Views: 4499

Game-Design: Tilebased, Full-Analogue, and an alternative

To avoid misunderstandings, something important first... This is NOT a proposal how to change frozen synapse for multiple reasons: - It is way too late for frozen synapse to make such a fundamental change - The alternative model presented by me, would drastically change FS gameplay - it would play v...
by Lyx
Thu Sep 09, 2010 7:55 pm
Forum: General
Topic: A proposal for "timed" games
Replies: 4
Views: 1261

A proposal for "timed" games

Short version: What is timed is, "planning time".... so, the time the player spends logged in planning. Perhaps even have an initial buffer... like: You start out with 9 minutes and then for every next turn get 3min added to your budget. Would add a "timebudget-management" aspect to the game. You ca...
by Lyx
Thu Sep 09, 2010 7:21 pm
Forum: General
Topic: Tactial/Strategic Guide
Replies: 9
Views: 11092

Re: Tactial/Strategic Guide

You can get some free scout-info if a unit is moving on CoS anyways: While the unit is moving on CoS, just make a bunch of check-here orders to look around. The unit will neither attack ('cause its on CoS) nor slow down - there is no disadvantage to doing this.
by Lyx
Thu Sep 09, 2010 7:17 pm
Forum: General
Topic: Proposed change: fix to the Secure 'sploit
Replies: 16
Views: 4473

Re: Proposed change: fix to the Secure 'sploit

P.S.: I dont care if the above example is winnable for attackers. This isn't secure - its a different gamemode. Also, consider that even if such a bet were stupid, the current system still can give the.... errr, defender.... a big advantage: No need for a big bet - since the bet-area doesn't need t...
by Lyx
Fri Sep 03, 2010 4:07 pm
Forum: General
Topic: Teams
Replies: 11
Views: 2206

Re: Teams

Beefiest would need to be his own team for that to be in any way balanced :-P
by Lyx
Fri Sep 03, 2010 2:14 am
Forum: General
Topic: Proposed change: fix to the Secure 'sploit
Replies: 16
Views: 4473

Re: Proposed change: fix to the Secure 'sploit

I was stupid enough to try another gamemode than extermination.... since charge scoring is bugged, hostage colors are confusing, and disputed isn't my cup of tea, i thought i'd give secure a try, since its exploit supposedly now is fixed... heard stuff about giant bets not happening anymore.... well...
by Lyx
Thu Sep 02, 2010 8:43 pm
Forum: General
Topic: Teams
Replies: 11
Views: 2206

Re: Teams

Clacy's idea (or a variant of it) may however be an interesting mode for tournaments.
by Lyx
Wed Sep 01, 2010 7:18 pm
Forum: General
Topic: Teams
Replies: 11
Views: 2206

Re: Teams

imo, unless interaction between teammembers decides the matches, its not a team-game, but a.... well, lets call it "party-game" ("party" as in a "a group of people that create a 'We'-mentality... not the stuff about getting drunk, though, both is not mutually exclusive :). So, if you have interactio...
by Lyx
Fri Aug 13, 2010 3:11 am
Forum: General
Topic: Alpha UI "toolbox" released
Replies: 23
Views: 9696

Re: Alpha UI "toolbox" released

Show the radius of explosions in a similar way to the los cones while giving a fire order to a grenade or rocket. Testing how close you can land an explosive and not die is pretty tedious. On first thought, this seems easier to do for setting the fire order (could just be a circle in addition to th...
by Lyx
Thu Aug 12, 2010 6:35 pm
Forum: General
Topic: Alpha UI "toolbox" released
Replies: 23
Views: 9696

Re: Alpha UI "toolbox" released

- Toggle timehandles removes a lot of often unneeded UI-elements (but it shouldn't be surprising that this is coming from me). However, a more useful option would be not show "empty" (zeroed, no orders) timehandles except for the currently selected WP. That kind of toggle however wouldn't need to be...
by Lyx
Tue Aug 10, 2010 5:32 pm
Forum: General
Topic: Mismatch-making
Replies: 16
Views: 3774

Re: Mismatch-making

Ah, well yellow currently works like this: If someone is on green, and no other green is available, those on yellow automatically get a game (no asking). So yes, the only way to be asked about a game, is going on red. With longterm matches being handled by a seperate mechanic, the trafficlight syste...
by Lyx
Tue Aug 10, 2010 5:16 pm
Forum: General
Topic: Mismatch-making
Replies: 16
Views: 3774

Re: Mismatch-making

In my eyes the colours correspond to how much you want a game, not how often you're going to play once you get a game. Green is get me a game right now, yellow means I wouldn't mind a game but I'm happy not getting one and red means I don't want new games. In practice red gets some popups about gam...
by Lyx
Tue Aug 10, 2010 4:47 pm
Forum: General
Topic: Mismatch-making
Replies: 16
Views: 3774

Re: Mismatch-making

Since the "collecting"-thing will be an *addition*, what about the rest of the current matchmaking system? Would that be rethought seperately, or would it stay as it is, including all outlined sideeffects of it?
by Lyx
Tue Aug 10, 2010 10:43 am
Forum: General
Topic: Mismatch-making
Replies: 16
Views: 3774

Re: Mismatch-making

Omroth mentioned the following on IRC: 1. The reason for the current system is not "Want to give people games as quickly as possible and i like the trafficlight-metaphor", but instead "Want to give games as quickly as possible and want there to be no more than 3 options". 2. Two different matchmakin...
by Lyx
Mon Aug 09, 2010 5:00 pm
Forum: General
Topic: New pathfinding released
Replies: 11
Views: 9660

Re: New pathfinding released

I'm not sure I like the behaviour when it comes to illegal waypoints though. If i drag one into a wall it puts it at what appears to be the closest valid location and paths to that instead. Would there be an option to disable this? If the wall you're next to happens to be very long or part of a ser...