Search found 133 matches

by Cyron
Wed Oct 19, 2011 2:03 pm
Forum: General
Topic: Secure
Replies: 19
Views: 5866

Re: Secure

Therefore, I think the following suggestion, by IAMNIETZSCHE, is the 'best of both worlds' solution that is being sought: We should have the option. Whether or not a tournament like the DGL decides to utilize them would be up to the players and organizers. It's not quite that simple. DGL is really ...
by Cyron
Mon Oct 17, 2011 11:19 am
Forum: General
Topic: My rank is jumping like crazy
Replies: 2
Views: 1725

Re: My rank is jumping like crazy

What's happening is that the Elo scores are tightly bunched, especially towards the middle tier, so even when you don't play, other people gaining and losing scores will shuffle your rank around
by Cyron
Mon Oct 17, 2011 1:47 am
Forum: General
Topic: Secure
Replies: 19
Views: 5866

Re: Secure

I think you miss understood me Looks like I did. Sorry about that. I thought you were saying I like imbalanced setups because I mostly play against new players, and thus don't really notice the downsides Cyron, I would like from you, at least once to say something like "I agree to remove one bad co...
by Cyron
Sun Oct 16, 2011 9:05 am
Forum: General
Topic: Secure
Replies: 19
Views: 5866

Re: Secure

Try to not see only black and white. This thread is based on a "black and white" suggestion though. If we are looking for a solution that is somewhere between your preference and mine, then how about looking at better balance on random unit selection? Build some further rules around how random team...
by Cyron
Sun Oct 16, 2011 2:43 am
Forum: Tournaments
Topic: Looking for tournaments?
Replies: 4
Views: 7414

Re: Looking for tournaments?

Direct link to the FS tournies http://devgaming.net/tournaments.php?c= ... order=DESC

As you said, a new tourney starts each week. Well worth doing!
by Cyron
Sun Oct 16, 2011 2:29 am
Forum: General
Topic: Secure
Replies: 19
Views: 5866

Re: Secure

It's a preference thing, of course. In my opinion, secure is just the most prone to balance issues from asymmetrical compositions. I think the main problem is how balance in tournament play, where everyone really wants competitive integrity and fair fights - I don't really mind the ladder being a b...
by Cyron
Sun Oct 16, 2011 12:13 am
Forum: General
Topic: Secure
Replies: 19
Views: 5866

Re: Secure

Cyron, remember our last Disputed game when you had 2xSG + 2xMG vs my 3xMG + 1xSniper and map had a lot of walls in the middle ? When I said that I had no chance to win on this game you was agree and wrote something like "you are scrolled". So it's clear that it doesn't matter for you how much imba...
by Cyron
Sat Oct 15, 2011 2:04 pm
Forum: General
Topic: Secure
Replies: 19
Views: 5866

Re: Secure

IMO secure should give both sides the same units. It dosnt require the random deploy as you create the "randomness" when bidding....some of the set ups ive had in the last few days have been ridiculous ie 2 snipers vs 2 shotguns on an open map, 3 rockets and 1 machine gun vs 4 machine guns on an op...
by Cyron
Wed Oct 12, 2011 8:55 am
Forum: General
Topic: Multiplayer key?
Replies: 1
Views: 2083

Re: Multiplayer key?

You can have the application installed on as many machines as you want, but your key is assigned to your account, and that can only be logged in at one location at any given time. You can log out and log in on another machine though if you want
by Cyron
Wed Oct 12, 2011 8:53 am
Forum: General
Topic: Players not finishing a game when they are losing.
Replies: 25
Views: 12506

Re: Players not finishing a game when they are losing.

Yes, the two week time out has been implemented
by Cyron
Sat Oct 08, 2011 12:19 pm
Forum: General
Topic: Proposed feature: "deleting" games
Replies: 5
Views: 3149

Re: Proposed feature: "deleting" games

After being horribly abused, it is now long gone
by Cyron
Sat Oct 08, 2011 12:18 pm
Forum: General
Topic: Hostage - Rescuer Spawn and Hostage Escape zone?
Replies: 5
Views: 3030

Re: Hostage - Rescuer Spawn and Hostage Escape zone?

The yellow (ie, red + green) is the spawn zone, because it's where the red is.
by Cyron
Thu Sep 15, 2011 10:16 pm
Forum: General
Topic: Number of snipers in your team
Replies: 8
Views: 3047

Re: Number of snipers in your team

Ornithopter wrote:I didn't vote because the maximum number of snipers I'm okay with isn't a specific number. It's one more than the number of snipers my opponent has, as long as I get at least one non-sniper unit.
I voted for two, but this sounds about perfect to me...
by Cyron
Sun Sep 11, 2011 9:00 pm
Forum: General
Topic: Mode7 you need to start supporting the game further.
Replies: 80
Views: 27433

Re: Mode7 you need to start supporting the game further.

Cyron, nobody said that we have to fight only with symmetrical teams. We just want new options here. My idea is to eliminate some imbalanced situations of random units setup. So until this will be improved I want a new option with symmetrical teams. I really want you to fool me with the following s...
by Cyron
Sun Sep 11, 2011 8:56 pm
Forum: General
Topic: ELO implementation, half baked?
Replies: 101
Views: 32535

Re: ELO implementation, half baked?

The winning formula here is: Random setup, solved by non-random rules. Chess did not have the random setup part, which made it really boring to a huge population of the planet. But this random setup is a massively adoptable new feature. It creates so much more suspense and pressure! If your guy is ...