Search found 20 matches

by Oddball
Wed May 12, 2010 11:59 am
Forum: General
Topic: Feature Request: Bullets Pass Through Enemies
Replies: 7
Views: 2290

Re: Feature Request: Bullets Pass Through Enemies

no real need and grenades and rockets are your multi kill boys :lol:
by Oddball
Fri May 07, 2010 11:56 am
Forum: General
Topic: New patch out for testing
Replies: 28
Views: 8487

Re: New patch out for testing

*suggestion* on the colour changing screen a little box which shows the potential colour
by Oddball
Thu May 06, 2010 9:36 pm
Forum: Bugs
Topic: game challenges
Replies: 0
Views: 821

game challenges

im receiving challenges that cant be stopped and automatically have the go there or stay here option even though i didnt accept anything i was afk at the time.
by Oddball
Thu May 06, 2010 10:07 am
Forum: General
Topic: New patch out for testing
Replies: 28
Views: 8487

Re: New patch out for testing

just a small thing, might be worth making the patch a hyperlink so u dont have to manually put it in. not a big deal but just clicking it would be so much better. :D and if the game is open when installing it wont work so after getting the link the game needs closing. the receive e-mail tab covers t...
by Oddball
Thu May 06, 2010 9:57 am
Forum: Technical Support
Topic: SOLUTION: Cannot connect to the Grand Server for a long time
Replies: 38
Views: 46854

Re: SOLUTION: Cannot connect to the Grand Server for a long time

had the same issue, router reset logged me in as normal 8)
by Oddball
Wed May 05, 2010 11:18 pm
Forum: General
Topic: <Community help> Colour-blind colors
Replies: 19
Views: 13815

Re: <Community help> Colour-blind colors

if colour changes are allowed will this be localised to the individuals set colours? would not want to see colour abuse so your opponent blends in to the background.
by Oddball
Wed May 05, 2010 9:42 am
Forum: General
Topic: Uneven Loadouts
Replies: 21
Views: 6483

Re: Uneven Loadouts

Omroth, as with LV's comments. its my view of the potential this game has that i make the comments on and glad you have daily interaction with the community. this game has filled a large void that has been missing a long time, and see this community being a good one not a fanboi zone. keep up the go...
by Oddball
Tue May 04, 2010 4:38 pm
Forum: General
Topic: Uneven Loadouts
Replies: 21
Views: 6483

Re: Uneven Loadouts

NoClue, the generator no longer creates maps like that. (Or it certainly shouldn't). OddBall - there's a difference between "broken" loadouts (which still occasionally happens in Extermination with uneven unit numbers), and "unbalanced". Logo puts it very well - the texture that comes from "unbalan...
by Oddball
Tue May 04, 2010 2:23 pm
Forum: General
Topic: Uneven Loadouts
Replies: 21
Views: 6483

Re: Uneven Loadouts

why should u start at a disadvantage because of a borked load or map spawn. 1 side shouldnt need to run for cover while the other takes potshots. thats not balanced! @ LV if you see me on pop a challenge to me i will play a set game just wont put faith in the random mechanics until its patched. i th...
by Oddball
Tue May 04, 2010 1:54 pm
Forum: General
Topic: *Unofficial* Intro & Gameplay Hints For New Players
Replies: 72
Views: 93617

Re: *Unofficial* Intro & Gameplay Hints For New Players

Yeah, but you were still moving Oddball, so when you got far enough away from the window for you to see each other, your opponent then had the 'standing still bonus' (which I don't agree with as I think it encourages boring games where you stand still because it's too risky to move lol)!! agreed an...
by Oddball
Fri Apr 30, 2010 9:12 am
Forum: General
Topic: *Unofficial* Intro & Gameplay Hints For New Players
Replies: 72
Views: 93617

Re: *Unofficial* Intro & Gameplay Hints For New Players

LV as lyx said, its by design but not made obvious in the game text. i found out the hard way! he was next to the window and i started moving away aiming towards him though. it is how it should be, i wouldnt like troops not being targetable if crouched in a room with no obvious way in. so 0|X 0 bei...
by Oddball
Thu Apr 29, 2010 4:01 pm
Forum: General
Topic: *Unofficial* Intro & Gameplay Hints For New Players
Replies: 72
Views: 93617

Re: *Unofficial* Intro & Gameplay Hints For New Players

LV as lyx said, its by design but not made obvious in the game text. i found out the hard way! he was next to the window and i started moving away aiming towards him though. it is how it should be, i wouldnt like troops not being targetable if crouched in a room with no obvious way in. so 0|X 0 bein...
by Oddball
Thu Apr 29, 2010 8:35 am
Forum: General
Topic: *Unofficial* Intro & Gameplay Hints For New Players
Replies: 72
Views: 93617

Re: *Unofficial* Intro & Gameplay Hints For New Players

smart bunny wrote:You cannot be seen :)
actually u can be seen over it and shot at a certain viewable range. i had a game where i was in a room with 2 guys crouched. my opponent came to the half wall and shot both guys.
by Oddball
Thu Apr 29, 2010 8:27 am
Forum: General
Topic: The unmentioned 5th combatrule: Global Aimcounters
Replies: 59
Views: 26778

Re: The unmentioned 5th combatrule: Global Aimcounters

distraction should be a very viable tactic otherwise visible troops have no escape. i might want my sniper to come out on the timer to take a shot but need my MG to come out first to distract the target otherwise the time my sniper takes to shoot would cost him his life. :shock:
by Oddball
Wed Apr 28, 2010 4:35 pm
Forum: General
Topic: The unmentioned 5th combatrule: Global Aimcounters
Replies: 59
Views: 26778

Re: The unmentioned 5th combatrule: Global Aimcounters

Game balancing was a tremendous and long running failure for laser squad nemesis, and i have to say the game as it is now (even with difficult to use snipers) is way more balanced in this beta form then that game ever was. If you think this game is even remotely close to LSN in balancing or game st...