Search found 198 matches
Is there any way to tell if your opponent has already had a possession? For example, when I'm in five separate games and I switch over to one that's 0-0, I forget if my opponent already went (so I should just go for 3) or if I have the first possession (and should try for 7). Open the game menu at ...
Cooperative, hurrah! When I think of coop I think of players vs AI but from mentioning things like 1v1v1 and 1v1v1v1 I guess you're also looking at team based mp (since there's probably a lot of overlap). Coop (people vs AI) The campaign would be nice but short of randomly distributing the controlla...
- Sun Jan 15, 2012 1:30 pm
- Forum: General
- Topic: The new, additional challenge system
- Replies: 12
- Views: 7267
Would it be possible to have one challenge be accepted multiple times? You choose all your game settings then set that the challenge can be accepted X times before it vanishes. I'd guess that the typical use would involve making lots of challenges with the same settings anyway. Add an option to indi...
An abandoned game should give the maximum possible point gain/loss for the mode. If there's a possibility that abandoning will lead to a lesser penalty than just losing the best outcome in some cases becomes abandoning the game rather than continuining to the end. Abandoned games cause frustration a...
- Thu Sep 08, 2011 4:12 pm
- Forum: General
- Topic: Mode7 you need to start supporting the game further.
- Replies: 80
- Views: 27881
In all this talk about a 2 week timeout for games (which I think is fine) it also seems to be suggested that a game in which at least one player takes no turn will disappear and not count as a win or loss for either player. How can that be considered a fair element to keep while abandoning games isn...
- Thu Jun 23, 2011 7:23 am
- Forum: General
- Topic: Pricing on Gamers Gate vs Steam
- Replies: 1
- Views: 1562
The keys for Frozen Synapse are platform independant. They give you access to the central server which everyone goes through regardless of platform. I can't say for sure but as far as I know every version of the game comes with two keys at the moment. If you buy it on Gamersgate you won't be able to...
When it comes to singleplayer, upload your logs (console.log and console2.log in the game dir), your turn files folder (game dir\psychoff) and your profile files (spSave* in game dir\psychoff with the appropriate profile name)as soon as you notice along with information about which units were change...
- Sun Jun 19, 2011 6:38 am
- Forum: Technical Support
- Topic: Cross Platform Mutliplayer Please?
- Replies: 3
- Views: 2127
A mac user can play a pc user can play a linux wine user. All games go through Mode7's central server(s) regardless of platform so it doesn't matter what platform each person is on. Your current server is shown in the feed of the multiplayer home screen. To change server you have to quit the client ...
A box that is collected is lost if the unit holding it dies. They won't count towards the final scoring for everyone. In your case you escaped with 2, the enemy escaped with 1 and two boxes were lost when two of your units holding them died, meaning a 2-1 victory to you. A player only automatically ...
Second, much less critical feature I've missed a couple times is an ability to ignore enemies from a certain direction. For example if my unit is walking, I might want it to stop and shoot at enemies that pop around a corner without any cover but ignore enemies that appear behind a cover since my d...
- Sat Jun 11, 2011 9:13 am
- Forum: Bugs
- Topic: Solution: Units dissapearing bug
- Replies: 9
- Views: 13249
Looks like my issue was probably not the same bug... someone told me that if your units are in the Disputed exit zone when it first appears, they will leave the map. That's right - if your units are in the exit zone when the boxes appear or on any turn after that they'll escape, regardless of wheth...