Search found 13 matches

by Spooner
Wed Jul 14, 2010 9:08 am
Forum: General
Topic: Turn Buttons - Aesthetic suggestion
Replies: 2
Views: 1169

Re: Turn Buttons - Aesthetic suggestion

I mentioned it to Omroth a week ago and he said it was a well-known issue and that since it was purely aesthetic that it was particularly low priority. That response might have been affected by the fact that I was asking just before a patch was ready for deployment though.
by Spooner
Wed Jul 14, 2010 9:05 am
Forum: General
Topic: New Game Mode: Ranged vs Melee
Replies: 5
Views: 1732

Re: New Game Mode: Ranged vs Melee

In a turn-based game, rather than a real-time game, it would be terribly difficult to actually connect with the enemy. You'd either need to give the melee attacks absurd range or allow the AI to jump the alien onto a nearby human itself, which is something more complicated. As to why melee is better...
by Spooner
Tue Jul 06, 2010 9:03 am
Forum: General
Topic: Bugtracker?
Replies: 10
Views: 2712

Re: Bugtracker?

I use them all the time on both sides (as dev and reporter). I suspect that, of your core pre-order player base, you probably have a lot more than 2% of users able and willing to report bugs on a tracker and probably less than that in your full post-release user base. From my point of view, even if ...
by Spooner
Sun Jul 04, 2010 10:58 pm
Forum: General
Topic: Reload time on the different weapons
Replies: 1
Views: 932

Re: Reload time on the different weapons

I don't think there is reloading or ammo tracking as such. It is more that it takes time to aim before you get a kill-shot. Thus, a sniper takes a longer time to aim than a sniper, not that the sniper is out of ammo or anything of that sort.
by Spooner
Fri Jul 02, 2010 10:10 am
Forum: General
Topic: Proposed feature: importing level from a bitmap
Replies: 7
Views: 1985

Re: Proposed feature: importing level from a bitmap

I'm not sure of the point of allowing a range of colours (e.g. anything with more blue than 100 to be a wall). This makes the code much more hard-coded than just having a single specific colour as well as limiting the number of meaningful colours to just 3. There can't be overlaps of objects in the ...
by Spooner
Fri Jul 02, 2010 9:57 am
Forum: General
Topic: Proposed change: fix to the Secure 'sploit
Replies: 16
Views: 4960

Re: Proposed change: fix to the Secure 'sploit

"only applies to engagements which happen at the exact start of the game" - I'll just put my defenders in cover for 0.5s then and pop out before the attackers have time to run into cover? This idea seems reasonable, but from how it has been described, it sounds like it would be just as exploitable a...
by Spooner
Thu Jul 01, 2010 10:57 am
Forum: General
Topic: Proposed feature: importing level from a bitmap
Replies: 7
Views: 1985

Re: Proposed feature: importing level from a bitmap

Being able to use art packages we are used to or, heavens forbid, writing our own level generators, would indeed be a boon. We'd then just have to add the "arena wall" and combatants in the FS editor. Jimmeh-Mac suggested using SVG (open source XML vector file) with <rect> tags instead, which would ...
by Spooner
Wed Jun 30, 2010 1:52 pm
Forum: General
Topic: Wishlist thread
Replies: 572
Views: 198729

Re: Wishlist thread

Offer a toggle for 3D/2D display (e.g control-T): There is already a way to show the map features in 2D within the editor, when you are placing/moving walls, so all you need is to change the player figures into coloured dots. Everything else can be left as it is, I think. This would help you see th...
by Spooner
Wed Jun 30, 2010 12:36 am
Forum: General
Topic: Reseting Global Stats
Replies: 15
Views: 4045

Re: Reseting Global Stats

Rather than having global resets at a set point, I think it would be better to delete all old stats on a sliding timescale. That is, rather than being reset to zero every 6 months, once a week just delete all scores that were gained more than, say, 3 months ago. Think this is the way ebay scores are...
by Spooner
Tue Jun 29, 2010 3:36 pm
Forum: General
Topic: Netbook?
Replies: 4
Views: 2575

Re: Netbook?

The game will run as small as 640x480, but 720x576 is the minimum where all the UI is properly visible (as opposed to buttons being only half on the screen). So the screen size should never be a problem.
by Spooner
Mon Jun 28, 2010 9:05 pm
Forum: Bugs
Topic: Running out of disk space corrupted game
Replies: 2
Views: 1030

Re: Running out of disk space corrupted game

Well, OK, they are both beta, but there is beta (beta version) and very beta (dev beta version, as linked to in the MOTD).
by Spooner
Mon Jun 28, 2010 8:37 pm
Forum: Technical Support
Topic: Xing out the main menu...
Replies: 3
Views: 1290

Re: Xing out the main menu...

Yes, but all previous use of windows tells us that pressing that X should only close that particular sub-window. The fact that it doesn't is very confusing. If it _has_ to stay working like this, please give us a "do you really want to quit to desktop" dialogue box when it is clicked, because even t...
by Spooner
Mon Jun 28, 2010 5:51 pm
Forum: Bugs
Topic: Running out of disk space corrupted game
Replies: 2
Views: 1030

Running out of disk space corrupted game

Background download processes filled up the last bits of my hard drive (yeah, silly me) while playing the game. This caused some serious mess... In one game I submitted turn 5 and although the other player said it went through and it shows I won, I still see it in the state in turn 4. Also, the othe...