Search found 585 matches

by wonderhero
Sun Feb 14, 2016 5:13 pm
Forum: General
Topic: Cheater
Replies: 0
Views: 6303

Cheater

We have a cheater: Afkoori has another account Mizitr and boosted his Elo score playing vs himself.
Watch any game between 1317324 - 1317375 (of course the rest of matches are too old to be listed). Mizitr's squad is stillness each time.

:D
by wonderhero
Tue Jan 12, 2016 8:17 pm
Forum: General
Topic: Any news about this game ?
Replies: 3
Views: 2039

Re: Any news about this game ?

I bought this game 2 years ago. I was waiting for rank/score reset.
by wonderhero
Thu Jan 07, 2016 9:12 am
Forum: General
Topic: Any news about this game ?
Replies: 3
Views: 2039

Any news about this game ?

Hi!
Is this game dead ? Or this site is forgotten ?

If not then a release date or something ?
by wonderhero
Thu Nov 05, 2015 9:10 am
Forum: General
Topic: Starting positions according to custom stats
Replies: 0
Views: 6658

Starting positions according to custom stats

It would be nice to be able to chose starting positions for your squad.
Something like: "Stat Window" being able to chose which unit is in defensive line and who is in offensive one. And maybe middle line.
Or being able to switch between units first turn.

What you say ?
by wonderhero
Tue Oct 27, 2015 10:33 pm
Forum: General
Topic: Unable to see the name of selected unit
Replies: 1
Views: 645

Unable to see the name of selected unit

If 2 units are stacked then is very hard to select what unit you want using "click".
If you use "tab" key then no unit's name is shown. You don't know who is the carrier unless you give move order to one of them.

Practically is very hard to manage 2 stacked units.
by wonderhero
Sun Oct 11, 2015 4:06 pm
Forum: General
Topic: Unable to rename unit
Replies: 0
Views: 6649

Unable to rename unit

"Customize Team" - "Stat window" - unable to rename your unit

BTW where is the bug topic for multiplayer ?
by wonderhero
Tue Jul 28, 2015 5:52 pm
Forum: Bugs
Topic: Advance Mode - Charge
Replies: 1
Views: 1658

Re: Advance Mode - Charge

Is this game dead ?
by wonderhero
Fri Jul 24, 2015 4:56 pm
Forum: Bugs
Topic: Advance Mode - Charge
Replies: 1
Views: 1658

Advance Mode - Charge

Hi!

Advance Mode - generate Charge map:

1. I can't delete units (no matter the side)
2. If I add a new unit he appears somewhere on map (not the edge)
by wonderhero
Fri Jul 10, 2015 6:28 pm
Forum: General
Topic: Tactial/Strategic Guide
Replies: 10
Views: 9749

Re: Tactial/Strategic Guide

Wow I thought this topic is dead. I have some tips against pro player: A pro player is a master of distraction. This kind of players are always looking for distract your units. Set your unseen units to engage not spotted ones. Don't focus on RL, GL and far away SG. The best way to counter distractio...
by wonderhero
Fri Apr 10, 2015 12:10 pm
Forum: General
Topic: Impossible Maps
Replies: 6
Views: 1600

Re: Impossible Maps

We do have a problem with this kind of thing, but it's a hard one to fix on the map-gen side, because doing a full AI analysis of a map during generation isn't really feasable. I'm open to any ideas. The map design it's fine, only a little tweak of units distribution on horizontal line is necessary...
by wonderhero
Fri Apr 10, 2015 9:30 am
Forum: General
Topic: Impossible Maps
Replies: 6
Views: 1600

Re: Impossible Maps

Jimmeh you have been right if all units had the same stats. So this map is unfair because the higher speed of left sides units win the match. This case it's based on luck, not strategy. Even would be the same stats, in a competition the players prefer a safety touchdown if exist. This means that thi...
by wonderhero
Wed Jan 14, 2015 1:06 pm
Forum: General
Topic: Charge: bid system
Replies: 13
Views: 4661

Re: Charge: bid system

To that end, I would still prefer an iterated bidding procedure ("You have lost the bidding and will have to play defense. Do you want to increase your bid?"). If a player has great advantage as attacker then he can profit because he knows that his opponent don't want to attack (win the b...
by wonderhero
Fri Jan 09, 2015 1:36 pm
Forum: General
Topic: Accept/Decline Challenges?
Replies: 4
Views: 2333

Re: Accept/Decline Challenges?

You can't decline a game. Only just hide. This is annoying because if you want to play a balanced random map with your mate you need to challenge him more times until you find a nice map. The devs answer is "use Advance Setup". Well this is not a welcome solution for many people because th...
by wonderhero
Mon Dec 08, 2014 8:27 pm
Forum: General
Topic: Split paths=more unpredictable offense strategy
Replies: 6
Views: 1576

Re: Split paths=more unpredictable offense strategy

How about the same thing "split paths" for one of the defenders, the player will chose the unit ?
If that unit is about to be stunned on first path before "split paths" point then he will chose to follow the second path.
The game will be much more deep.
by wonderhero
Sun Dec 07, 2014 11:11 am
Forum: General
Topic: Split paths=more unpredictable offense strategy
Replies: 6
Views: 1576

Re: Split paths=more unpredictable offense strategy

Stradyvarious, don't get me wrong, I love your idea because usually I spend 1 hour to plan my attack per turn and I don't want to fail. I'll rather use splitting path to cancel the long planed path of my ball carrier to the End Zone in this way: My carrier will advance a little to a place protected ...

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