Search found 6 matches

by MrP1us
Sat May 28, 2011 4:56 am
Forum: General
Topic: Steam keys should now be activating
Replies: 22
Views: 7650

Re: Steam keys should now be activating

Hey, not sure if this should be in here, but I just activated my steam key no problem, but the server is extremely slow. Like minutes to log in and almost as long to submit turns, etc. It's not a game breaker, but could turn off those that just bought the game. Hopefully the cause is the servers bei...
by MrP1us
Tue May 24, 2011 8:08 pm
Forum: General
Topic: "Essential" features
Replies: 163
Views: 64757

Re: "Essential" features

Something that I have been really frustrated with is the timing feature. It is useful, but most of the time I find that I need it to keep counting down, even if I engage an enemy. Then what happens is if I engage an enemy, the rest of my timing is way off. Should be something that is easy to impleme...
by MrP1us
Wed May 18, 2011 4:16 pm
Forum: General
Topic: "Essential" features
Replies: 163
Views: 64757

Re: "Essential" features

New player here; played 6-10 missions in the campaign, a MP game and a few instant skirmishes. Here are some things that I expect/hope to be fixed for the final version: Also, when zooming in, waypoints would do better to not stay the same world size - if I have more than one in a tight area, it's ...
by MrP1us
Mon May 09, 2011 11:47 pm
Forum: General
Topic: "Essential" features
Replies: 163
Views: 64757

Re: "Essential" features

I haven't seen this in here yet, so forgive me if it is. I would be slightly angry if the final release didn't show who needed to do their turn in a game in the active games window. I also think there needs to be a tab in the IRC where it shows all messages sent to you while you are online. I find i...
by MrP1us
Sat May 07, 2011 7:31 pm
Forum: General
Topic: "Essential" features
Replies: 163
Views: 64757

Re: "Essential" features

[quote="icebrain"] This post is part of my feedback . "• Dramatization of outcome - use unfreeze/faster motion sound and animation, zoom on gunfights and slow down action" This would be cool. I would at least like a continuous play option after the battle, to watch the whole thin...
by MrP1us
Fri May 06, 2011 2:38 am
Forum: Bugs
Topic: Problem: Single player crashes during AI calculation (Win7)
Replies: 31
Views: 23146

Re: Problem: Single player crashes during AI calculation (Wi

Same problem here, with AI set to level 3. However, Windows (7) said the program had stopped working, then after clicking debug and then cancel, the game kept running and popped up the message that the AI had been switched to local. Just got the game, so I have only encountered this once so far.

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