Would it be possible to get an update as to whether or not this is a real bug or if I'm just not understanding something.
I haven't played another turn yet because I thought it might help with debugging it.
Search found 12 matches
- Tue May 31, 2011 5:54 pm
- Forum: Bugs
- Topic: Unable to duck + UI bug
- Replies: 7
- Views: 2920
- Sat May 28, 2011 1:53 pm
- Forum: General
- Topic: "Essential" features
- Replies: 163
- Views: 100721
Re: "Essential" features
Space plays and pauses. Backspace rewinds, but not always. Seems to be a bug there.reking wrote:More hotkeys. Hotkeys to play, pause, rewind, and go to previous or next 5-sec-part would be great.
- Sun May 22, 2011 6:40 pm
- Forum: Technical Support
- Topic: Performance sometimes drops significantly
- Replies: 2
- Views: 1414
Performance sometimes drops significantly
I've got a fairly decent computer (though the graphics card is getting old, but should still be able to handle FS). And usually there are no issues and my FPS will be fine, but sometimes FS will stop to a crawl, with perhaps 3-10 FPS. I've disabled backgrounds. Task Manager shows that it's not CPU b...
- Sun May 22, 2011 3:35 pm
- Forum: Bugs
- Topic: Unable to duck + UI bug
- Replies: 7
- Views: 2920
Re: Unable to duck + UI bug
Yes, it seems that you're dying for the reason I've explained. And you might have an unrelated UI bug. I'm not saying that my guy shouldn't die, I'm saying that, if he is able to start walking away, he should be able to start ducking. And the only way to make him start ducking, is to create a new w...
- Sun May 22, 2011 1:32 pm
- Forum: Bugs
- Topic: Unable to duck + UI bug
- Replies: 7
- Views: 2920
Re: Unable to duck + UI bug
This should clarify what I mean.icebrain wrote: P.S. showing us a video recording would help.

http://www.youtube.com/watch?v=07QuWO2LfbA
- Sun May 22, 2011 12:17 am
- Forum: Bugs
- Topic: Unable to duck + UI bug
- Replies: 7
- Views: 2920
Re: Unable to duck + UI bug
Tried that too, same result. Remember that I got my guy to start moving towards the next wp before he died.
- Sat May 21, 2011 10:51 pm
- Forum: Bugs
- Topic: Unable to duck + UI bug
- Replies: 7
- Views: 2920
Unable to duck + UI bug
My green guy at the top is in a firefight with the red dude. The red dude is winning, so I want to duck behind my cover. Even though I'm applying Ignore enemy and Cancel Aim, he doesn't duck. If I place another waypoint, he'll walk towards it, so he definitely has time to do stuff before he dies (th...
- Mon May 16, 2011 10:13 pm
- Forum: Random Chat
- Topic: Game-Design: Tilebased, Full-Analogue, and an alternative
- Replies: 4
- Views: 7935
Re: Game-Design: Tilebased, Full-Analogue, and an alternativ
Interesting read. I had a similar idea for an RPG I was designing a few years back. However, seeing how FS works, I have to say that a sub-tile grid would offer no immediate benefit IMHO. (not just for FS, but for strategy games like this in general) Correct me if I'm wrong, but the main problem you...
- Sat May 14, 2011 11:45 pm
- Forum: General
- Topic: Your Best Replays
- Replies: 156
- Views: 91942
Re: Your Best Replays
Thanks! What's an AAR? 

- Sat May 14, 2011 2:10 pm
- Forum: General
- Topic: Your Best Replays
- Replies: 156
- Views: 91942
- Fri May 13, 2011 4:15 pm
- Forum: General
- Topic: How do I get this version of FrozenSynapse?
- Replies: 2
- Views: 1721
Re: How do I get this version of FrozenSynapse?
I like the style of the menu. I'm guessing this was in an earlier build and isn't available any more?
- Wed May 11, 2011 10:08 am
- Forum: General
- Topic: "Essential" features
- Replies: 163
- Views: 100721
Re: "Essential" features
New player here; played 6-10 missions in the campaign, a MP game and a few instant skirmishes. Here are some things that I expect/hope to be fixed for the final version: Clearer interface for character states I would like to be able to tell by just looking at, or hovering over, a character and see w...