Would it be possible to get an update as to whether or not this is a real bug or if I'm just not understanding something.
I haven't played another turn yet because I thought it might help with debugging it.
Search found 12 matches
Search found 12 matches • Page 1 of 1
Space plays and pauses. Backspace rewinds, but not always. Seems to be a bug there.reking wrote:More hotkeys. Hotkeys to play, pause, rewind, and go to previous or next 5-sec-part would be great.
- Sun May 22, 2011 6:40 pm
- Forum: Technical Support
- Topic: Performance sometimes drops significantly
- Replies: 2
- Views: 1500
I've got a fairly decent computer (though the graphics card is getting old, but should still be able to handle FS). And usually there are no issues and my FPS will be fine, but sometimes FS will stop to a crawl, with perhaps 3-10 FPS. I've disabled backgrounds. Task Manager shows that it's not CPU b...
Yes, it seems that you're dying for the reason I've explained. And you might have an unrelated UI bug. I'm not saying that my guy shouldn't die, I'm saying that, if he is able to start walking away, he should be able to start ducking. And the only way to make him start ducking, is to create a new w...
My green guy at the top is in a firefight with the red dude. The red dude is winning, so I want to duck behind my cover. Even though I'm applying Ignore enemy and Cancel Aim, he doesn't duck. If I place another waypoint, he'll walk towards it, so he definitely has time to do stuff before he dies (th...
- Mon May 16, 2011 10:13 pm
- Forum: Random Chat
- Topic: Game-Design: Tilebased, Full-Analogue, and an alternative
- Replies: 4
- Views: 8523
Interesting read. I had a similar idea for an RPG I was designing a few years back. However, seeing how FS works, I have to say that a sub-tile grid would offer no immediate benefit IMHO. (not just for FS, but for strategy games like this in general) Correct me if I'm wrong, but the main problem you...
New player here; played 6-10 missions in the campaign, a MP game and a few instant skirmishes. Here are some things that I expect/hope to be fixed for the final version: Clearer interface for character states I would like to be able to tell by just looking at, or hovering over, a character and see w...