Search found 7 matches

by jawdirk
Sun Aug 07, 2011 12:17 am
Forum: General
Topic: Tactial/Strategic Guide
Replies: 9
Views: 10007

Re: Tactial/Strategic Guide

Using Shotgunners (SG): ⋅  SGs like places that are full of walls. There is a particular distance where an aiming, moving SG can kill an aiming, still MG. The SG rules all spaces that are smaller than that distance. ⋅  SGs should only crouch to stay out of sight. Crouching does n...
by jawdirk
Sat Aug 06, 2011 1:31 am
Forum: General
Topic: Tactial/Strategic Guide
Replies: 9
Views: 10007

Re: Tactial/Strategic Guide

Using Rocket Launchers (RL): ⋅  Fire as early in the turn as possible. If you can't hit anything useful at the beginning of the turn, don't fire and move to a place where you could hit something useful. ⋅  That said, RLs are still useful even if they must fire late in the turn, p...
by jawdirk
Mon Aug 01, 2011 12:45 am
Forum: General
Topic: Tactial/Strategic Guide
Replies: 9
Views: 10007

Re: Tactial/Strategic Guide

Using Grenadiers: ⋅  Fire as early in the turn as possible. If you can't hit anything useful at the beginning of the turn, don't fire and move to a place where you could hit something useful. ⋅  Grenades take the same amount of time to land no matter how far they are thrown. &sdo...
by jawdirk
Sat Jul 23, 2011 6:53 am
Forum: General
Topic: No incentive
Replies: 10
Views: 2103

Re: No incentive

The counter-strategy to camping is distraction: you expose one MG using Continue-on-sight to draw fire. He stays exposed as long as he can without dying, and then returns to hiding. Your second MG pops out a little after the first and gets the kill. He ignores everyone but the guy he wants to kill, ...
by jawdirk
Sat Jul 23, 2011 5:58 am
Forum: General
Topic: Rant about explosives
Replies: 41
Views: 6449

Re: Rant about explosives

There is a lot of skill to using rocket launchers. Here is some commentary on game 87906: Setup: I have a fairly poor starting position (IMO), dominated by Musicaljelly's MG. We both have 2 RLs. Musicaljelly has most of the map controlled and really only needs to destroy all the walls in my area and...
by jawdirk
Fri Jun 10, 2011 2:10 am
Forum: General
Topic: Devastator Defence Mission is no fun [spoilers]
Replies: 5
Views: 1882

Re: Devastator Defence Mission is no fun [spoilers]

Theres a mission much later on that is way way harder. You are in this maze-like map and you only get one continuous 50 seconds turn (instead of 10 turns of 5 seconds each). Any tips for this stage? The enemies always move the same way every time. It's a chore, but you can adjust your plan until it...
by jawdirk
Fri May 20, 2011 8:39 am
Forum: General
Topic: "Essential" features
Replies: 163
Views: 66375

Re: "Essential" features

You should be able to put a message in a game when the other player is offline, that they will see when they load the game to play their turn. It would be nice if the messages were saved with the turns, so they would appear as the game was replayed. +1 choose not to play a direct challenge before yo...

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