Search found 6 matches

by teknoarcanist
Thu Jun 02, 2011 4:13 pm
Forum: Modding
Topic: SP Mission Creation Documentation
Replies: 9
Views: 32885

Re: SP Mission Creation Documentation

Thanks for that mindcontrol.
by teknoarcanist
Wed Jun 01, 2011 4:48 pm
Forum: Modding
Topic: Extensive Modding (textures, sounds, etc)
Replies: 7
Views: 4844

Re: Extensive Modding (textures, sounds, etc)

Disagree, ice. It's not about playing quickly because turn-based is boring or anything -- it's about the increased pressure that having to think quickly puts on your game. Same vein as speed chess. It would just be a nice option. Wouldn't work for long games by correspondence, though.
by teknoarcanist
Wed Jun 01, 2011 1:34 pm
Forum: Modding
Topic: SP Penetrate
Replies: 0
Views: 2346

SP Penetrate

Howdy all. I'm new to fiddling with the level editor, and I'm just trying to get some things straight. I'm trying to make a single-player dispute map. I've got a baked zone called "baked_1" I've got a target box inside that called "targetBox_1". I've also got an exit zone called "disputeExit_1". I'v...
by teknoarcanist
Wed Jun 01, 2011 12:41 pm
Forum: Modding
Topic: Any map makers out there?
Replies: 5
Views: 4282

Re: Any map makers out there?

Might be cool to take a crack at. What game types do you want them for? Dark/light? Long/short matches?
by teknoarcanist
Wed Jun 01, 2011 4:27 am
Forum: Modding
Topic: SP Mission Creation Documentation
Replies: 9
Views: 32885

Re: SP Mission Creation Documentation

I see the right click option to DELETE triggers; but how do you add them/draw zones? Is it a console command? I'm trying to make a very simple sp penetrate map.
by teknoarcanist
Wed Jun 01, 2011 3:27 am
Forum: Modding
Topic: Extensive Modding (textures, sounds, etc)
Replies: 7
Views: 4844

Re: Extensive Modding (textures, sounds, etc)

Timed turns would add a whole new level of intensity. Reminds me of playing Sleep is Death.