Search found 4 matches

by FinalBoss
Mon Jul 11, 2011 12:35 am
Forum: General
Topic: "Essential" features
Replies: 163
Views: 78593

Re: "Essential" features

Lastly, here's a compromise where everyone wins: After clicking "prime", have the prime button replaced with something along the lines of a "hurry up" / "I'm done" / "waiting for you" button, and this button can be pressed only once per turn. This should be super easy to implement, and everyone wins.
by FinalBoss
Sun Jul 10, 2011 12:31 am
Forum: General
Topic: "Essential" features
Replies: 163
Views: 78593

Re: "Essential" features

NDervish, what you said is entirely obvious. Yes, the game is still completely functional as it stands currently, and i understand that single games aren't necessarily designed to be played in one sitting, but my point is that there is no reason whatsoever for the developers to not add three lines o...
by FinalBoss
Sat Jul 09, 2011 2:17 am
Forum: General
Topic: "Essential" features
Replies: 163
Views: 78593

Re: "Essential" features

This has likely been mentioned before, but I think it's quite strange that there is no indicator that lets you know when your opponent has locked-in their move. I'm assuming that since this is such an obvious omission, there must be some sort of reasoning behind it. Are we afraid that people would r...
by FinalBoss
Sat Jul 09, 2011 2:08 am
Forum: General
Topic: Your Best Replays
Replies: 156
Views: 70130

Re: Your Best Replays

Not my "best" replay, but my most amusing:
http://www.youtube.com/watch?v=5rI1_3T7xvA

I won in 4 seconds. This single move took me nearly twenty minutes to lay out.