Search found 61 matches

by jhawk
Sun Feb 14, 2016 1:57 pm
Forum: General
Topic: Anybody there?
Replies: 4
Views: 5702

Re: Anybody there?

by jhawk
Sun Dec 02, 2012 6:01 am
Forum: General
Topic: This game needs an influx of new players [Long post]
Replies: 6
Views: 3354

This game needs an influx of new players [Long post]

It doesn't look like the Red DLC or any of the last few Steam sales helped much to bolster the active player-base. It seems as though there are as few players online on average as ever, and the actual numbers are minuscule. If this trend continues our beloved game wont be here for much longer. Somet...
by jhawk
Mon Oct 15, 2012 10:40 am
Forum: General
Topic: Wishlist thread
Replies: 572
Views: 193433

Re: Wishlist thread

Wish that the game plans we gets from reply the games. It seems whereas foods and health and we decides firdt which health or foods are help us in which place not wasting more time to collectin in health. First I would like to say wtf. Then I wuold like to say WTF!!! Seems to be a serious case of w...
by jhawk
Thu Jul 26, 2012 12:30 pm
Forum: General
Topic: Suggestion: Time estimate on waypoints
Replies: 1
Views: 1316

Re: Suggestion: Time estimate on waypoints

Yes, that would be a nice feature. Anything that reduces needless guessing like this is welcome for me.
by jhawk
Mon Jun 18, 2012 6:26 pm
Forum: General
Topic: Wishlist thread
Replies: 572
Views: 193433

Re: Wishlist thread

(...fine tuning a peek-around-the-corner action where there are multiple waypoints on the same spot) The toolbox (spanner in the bottom right corner of the screen) is useful for that situation (basically, amongst other things, allows you to split a plan up into multiple sections, and select between...
by jhawk
Wed May 30, 2012 5:13 am
Forum: Bugs
Topic: Stuck on "sending turn to server..."
Replies: 0
Views: 1275

Stuck on "sending turn to server..."

This is the second time this has happened to me and it's very annoying. I primed my turn and it says "sending turn to server..." but this message wont go away and the only way to move on that I can tell is to exit to the menu and load the game again - which means I have to make my plan all over agai...
by jhawk
Wed May 30, 2012 4:53 am
Forum: Bugs
Topic: wrong player status in-game?
Replies: 0
Views: 1211

wrong player status in-game?

Since I activated the DLC this morning it seems that the in-game status of my opponents is always shown as "(offline)" and chat doesn't work – I get the following error: Error: Your opponent is not here - the message cannot be sent. But in the "Online" menu I can see that these players are online, a...
by jhawk
Tue May 29, 2012 10:18 am
Forum: Bugs
Topic: Cannot search games
Replies: 0
Views: 1056

Cannot search games

For weeks I have been getting the following error message whenever I try to search for a game using the "Advanced Search": High server traffic Due to high traffic the server has disabled this command. That can't be the real reason because it's been happening for a while and it just doesn't seem like...
by jhawk
Sun May 27, 2012 10:32 am
Forum: Bugs
Topic: Desync detected, but not fixed
Replies: 0
Views: 931

Desync detected, but not fixed

UK1: 520826 When I primed my last turn it said that a desync was detected and it needed to reload. I didn't see any differences after it reloaded, so I just made my plan again and primed. In that plan my GL made it safely to the opponent's red zone, but later when I watched the outcome my GL got sho...
by jhawk
Sun May 27, 2012 6:47 am
Forum: Technical Support
Topic: Login errors
Replies: 0
Views: 1073

Login errors

Since this morning I've been having problems logging in to UK1. It takes a really long time and then comes up with an error message saying:

Login Failed
Could not log on - incorrect username or password

Then I have to quit and restart FS to try again until it works.
by jhawk
Sun May 27, 2012 5:21 am
Forum: Bugs
Topic: Aim-handle bug followed by crash
Replies: 0
Views: 912

Aim-handle bug followed by crash

I was making orders for a RL when suddenly he started shooting in the wrong direction and thereby killing himself because he was ducked and behind cover. I checked the aim-handle and it was still pointing in the right direction, so I figured obviously this is bugged, I'll try to delete this and redo...
by jhawk
Sat May 26, 2012 10:13 am
Forum: General
Topic: [suggestion] Mouse-Holing - more than just rocket launchers.
Replies: 9
Views: 3506

Re: [suggestion] Mouse-Holing - more than just rocket launch

TrogdorJoshLein is right. Mouse-holing is already possible, but not in the exact way suggested in the OP. Also what Danial Lowrrence said: "At the moment each unit has one role and that keeps the game simple, which is how it should stay IMO." And by god, do NOT make this counter-strike by adding pur...
by jhawk
Sat May 26, 2012 9:36 am
Forum: Bugs
Topic: Outcome Text Stuck on Screen (Steam)
Replies: 7
Views: 6718

Re: Outcome Text Stuck on Screen (Steam)

The text should go away on any input, whether it's a click on the map, a UI button, the scroll-wheel, etc. The change is only so that if one went afk and the outcome loaded, they don't see the end of that outcome when they get back, spoiling the action. (I think)
by jhawk
Fri May 25, 2012 7:01 am
Forum: Bugs
Topic: Another bug: Areas
Replies: 5
Views: 1808

Re: Another bug: Areas

If zones weren't visible, there would be a flood of false bug reports from people thinking that the reason an opposing unit didn't engage with one of their units when it otherwise would have was because of a bug. (or a similar scenario) Well, I guess that could be helped by adding an icon next to un...
by jhawk
Mon Feb 20, 2012 11:41 pm
Forum: General
Topic: Remove "only on sight" vis mode
Replies: 6
Views: 2114

Re: Remove "only on sight" vis mode

True it's not fair. It would be fair if it was an option for auto-generated maps and neither players knew the other's starting positions. Then again having the option in advanced setup could be useful for people who want the extra challenge of being at a disadvantage (e.g. if you're playing against ...