Search found 6 matches

by Dingo
Sat Jan 14, 2012 1:20 pm
Forum: General
Topic: No score given for campaign missions
Replies: 1
Views: 1429

No score given for campaign missions

This happens all the time! It's weird enough that the medal & score given at end of mission differs from those shown under the mission replay menu, not to mention how the scoring is totally unexplained and changes drastically at minimal changes to gameplay, but I often find that the game refuses to ...
by Dingo
Sat Jan 14, 2012 1:14 pm
Forum: General
Topic: hvqylu
Replies: 2
Views: 1512

Re: hvqylu

Guess you guys need some CAPTCHA in your registration
by Dingo
Mon Dec 12, 2011 8:47 pm
Forum: Bugs
Topic: Problem: various scoring problems
Replies: 19
Views: 22755

Re: Problem: various scoring problems

What about campaign scoring? I'll beat a campaign mission, and it seems like a 50/50 chance that the seed will show up in my play history, but it won't give me a score or a medal for it. Then, if I go back and replay the mission, the new seed will show up along with a medal and score. Why doesn't it...
by Dingo
Mon Dec 12, 2011 8:43 pm
Forum: General
Topic: Extra cpu turn on replays
Replies: 2
Views: 1642

Re: Extra cpu turn on replays

Gotcha. Low priority, really
by Dingo
Mon Dec 12, 2011 3:41 am
Forum: General
Topic: Extra cpu turn on replays
Replies: 2
Views: 1642

Extra cpu turn on replays

I'm sure somebody must have mentioned this, but a few searches didn't turn up what I was looking for.. Does everybody else get an extra turn of video time when watching replays? Like, I'll win a match in four turns, and then in the replay there is an extra turn of my guys just standing there while t...
by Dingo
Sat Nov 26, 2011 12:11 am
Forum: General
Topic: "Essential" features
Replies: 163
Views: 107295

Re: "Essential" features

Aim "jitter" wherein you are moving in one direction and the enemy is moving away such that LOS is continuously established and broken. This is actually a fairly large problem, as it can completely paralyze a unit due to the delay between aim / attack starting over entirely whenever LOS is lost.