Search found 10 matches

by ComboBreaker
Sat Jan 07, 2012 10:34 pm
Forum: General
Topic: Wishlist thread
Replies: 572
Views: 177023

Re: Wishlist thread

If the firefight starts at the end of the round, it continues over and I'm basically doomed. Being able to run from a firefight after engaging would also be useful for distracting enemies, engaging in the fight just long enough for another soldier to get through, and then running off to do somethin...
by ComboBreaker
Sat Jan 07, 2012 10:25 pm
Forum: General
Topic: Your Best Replays
Replies: 156
Views: 68681

Re: Your Best Replays

If you've really launched that nade on purpose than my clap-clap to you good sir.

Usually I make my assault guys to wait 1.8 second before running so they won't get blasted if an opponent makes a guess like this :P
by ComboBreaker
Sat Jan 07, 2012 10:21 pm
Forum: General
Topic: THE MODE 7 HOTLINE
Replies: 168
Views: 75781

Re: THE MODE 7 HOTLINE

In short, did any of this need to be in the Hotline thread? In short , yes.Almost everything else here is complaining about elo and ranking(its not like I think that it is not a serious issue). -Ability to simulate rocketlauncher/grenade launcher explosion at any part of the map and autotarget rock...
by ComboBreaker
Tue Jan 03, 2012 10:32 pm
Forum: General
Topic: THE MODE 7 HOTLINE
Replies: 168
Views: 75781

Re: THE MODE 7 HOTLINE

I dont care about ranking and stuff.Almost dont care.What's more imortant - gameplay fixes! -Ability to simulate rocketlauncher/grenade launcher explosion at any part of the map and autotarget rocket launcher/grenade launcher at the desired place. Why? It really sucks , when planning phase ends befo...
by ComboBreaker
Tue Jan 03, 2012 10:05 pm
Forum: General
Topic: Wishlist thread
Replies: 572
Views: 177023

Re: Wishlist thread

I dont want to read through 30+ pages,so sorry if it was suggested. 1).How about " if - do 'A' ; else - do 'B' " type of commands? -It could help to make assaulting more organised : as it stands now,defenders have an upper hand,unless explosives are presented. -You could make unit to continue assaul...
by ComboBreaker
Tue Jan 03, 2012 9:56 pm
Forum: General
Topic: *Unofficial* Intro & Gameplay Hints For New Players
Replies: 72
Views: 68932

Re: *Unofficial* Intro & Gameplay Hints For New Players

Sniper shoots faster when ducked?Is it enough to make him viable in mid fight against MG? I've searched on web and saw somebody discussing "unit behaviour".Im not sure what how old the discussion was - someone mentioned "blue" behaviour when your unit retreats if it sees enemy.Cant find it now. Is i...
by ComboBreaker
Tue Jan 03, 2012 9:42 pm
Forum: Modding
Topic: Ragdoll's Sound Replacement pack
Replies: 4
Views: 3398

Re: Ragdoll's Sound Replacement pack

200 mb is a lot to download : and Im not sure if I want to change in-game soundtracks...Or is it weapon sounds only?
by ComboBreaker
Tue Jan 03, 2012 9:39 pm
Forum: General
Topic: Number of snipers in your team
Replies: 8
Views: 2293

Re: Number of snipers in your team

More than 1 sniper is basically a lost match,unless it is extremely opened map.Even then,its easy to do some dance-dance moves and get machine gunner to mid range. Kinda offtopic,but I'd like to see machine gunner's range decreased,as it can beat snipers on a fair distance sometimes,where sniper sho...
by ComboBreaker
Tue Jan 03, 2012 9:37 pm
Forum: General
Topic: Unit composition balancing
Replies: 9
Views: 2828

Re: Unit composition balancing

Yeah,I've had a game with an opponent who had grenade launher on open map - and he had to "charge".
Although my opponent was good he lost : it was basically 3vs2 units from very beginning,as I had shotgun instead grenade launcher.
by ComboBreaker
Tue Jan 03, 2012 9:24 pm
Forum: General
Topic: Hotfix for Zones problem
Replies: 14
Views: 6497

Re: Hotfix for Zones problem

J.Mad wrote:What problem it fixes? I'm new in this game.
Same question.

Does it add ability to delete zones?Or what?
Is it about enem beeing able to see placed zones?