my very first multiplayer match. and i kicked those balls :]] (then he twice kicked mine, though.. :])
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hello! i dunno if somebody mentioned it yet, but i'd love a possibility to put a "shadow" enemy unit anywhere on screen. the reason is simple: in dark games you can only operate with the last seen position of enemy units. but almost everytime they're certainly somewhere else. how can i predict enemy...
- Fri Aug 31, 2012 4:56 pm
- Forum: General
- Topic: Gameplay is now merely second-guessing, not tactics
- Replies: 30
- Views: 15084
hello! i'm not by far an experienced player, but from what i can tell so far: even in a simple extermination you actually can use tactics. you just have to take your time and think through all the lethal possibilities of your enemy. then avoid all of them and use all the remaining time between your ...
i think that even the idea of naming units is a bit against the concept of frozen synapse. i'm not very fond of the story, but what i understand so far, the units are living beings, but on the other hand they're nothing but expendable subjects, not capable of anything than fight in the virtual spher...
- Thu Feb 09, 2012 11:57 pm
- Forum: General
- Topic: *Unofficial* Intro & Gameplay Hints For New Players
- Replies: 72
- Views: 69653
some observation i made about the encounters of two enemies under the same circumstances: i tried to change their actual plan that they'd have finished if it weren't for the encounter. and what happened? it was always the one with "longer" plan who lost the fire fight. it could be just a coincidence...