Search found 60 matches

by Maetco
Mon Mar 14, 2016 6:17 am
Forum: Tournaments
Topic: Ideas for frozen synapse 2
Replies: 3
Views: 1266

Re: Ideas for frozen synapse 2

-I'd really like to see the addition of a close range melee unit. Here are two ideas: -> An offensive unit that has an active ability that makes it invulnerable to gunfire and increases its movement speed for a short duration to allow it to change at enemies. -> Or a more supportive unit that can l...
by Maetco
Sat Feb 20, 2016 8:02 am
Forum: Tournaments
Topic: Ideas for frozen synapse 2
Replies: 3
Views: 1266

Re: Ideas for frozen synapse 2

I think this thread has to be in the wrong area. Ideas for the sequel under 'Tournaments', doesn't sound right. But until this is moved I'll just join in. The timed turns has been one of the most frequent requests since the launch of FS. It was requested in FC as well. So I'll just request it again ...
by Maetco
Fri Feb 13, 2015 5:33 pm
Forum: General
Topic: New patch trailer
Replies: 2
Views: 626

New patch trailer

Almost by accident I saw that a new trailer had been released and though I should watch it. It showed how much the game has evolved since the last time I played amost a year ago. The trailer also made me want to come back and give the game another chance. If nothing else, great job with the trailer.
by Maetco
Mon Jun 30, 2014 7:04 am
Forum: General
Topic: Why did I lose this game ?
Replies: 2
Views: 2001

Re: Why did I lose this game ?

Hi cyctemic, The first unit that reaches the enemy's red zone will win the game for its owner with full score, no matter how many of the opponent's units are left. This means that you may win such a game even if at the end of some turn, all of your units are dead, provided that at least one of them...
by Maetco
Mon Jun 30, 2014 7:02 am
Forum: General
Topic: Mutator warning
Replies: 2
Views: 2022

Re: Mutator warning

That indicator is there to do just that, informing about the mutators. I haven't played a match for some while but when I played I always started the match by checking the rules (to make sure they were not custom) and mutators.
by Maetco
Mon May 12, 2014 12:32 pm
Forum: General
Topic: Should mid-air breaks count as a turn?
Replies: 2
Views: 1002

Re: Should mid-air breaks count as a turn?

Imo the answer is no. Time management is usually not important but can become a crucial thing in matches where players play very "tight" game and try to minimize risks and in very even matches. Even though FE is technically a turn based game it still has a clock and if the timer of that cl...
by Maetco
Mon May 12, 2014 12:22 pm
Forum: General
Topic: 4 Player?
Replies: 2
Views: 2045

Re: 4 Player?

On the website's FAQ, it shows that the game has both co-op (2vsAI) and 4 player (2v2) if one of the players has the red expansion. I have the red expansion, but cannot figure out how to create a four player game for the life of me. How do I create a 2v2 match online with my friends? Also, is it po...
by Maetco
Tue Apr 22, 2014 8:41 am
Forum: General
Topic: Passing Mechanics
Replies: 1
Views: 911

Re: Passing Mechanics

I also think that it feels strange that it's not "always" (I don't mean literally always) better to pass the ball to a player but instead it in many occations is better to throw the ball somewhere on the field and just pick it up from there.
by Maetco
Tue Apr 22, 2014 8:36 am
Forum: General
Topic: I think this game needs a Grid.
Replies: 2
Views: 1088

Re: I think this game needs a Grid.

I'm not sure what you mean by this: "you'd at least be able to see where the movement marker can be placed". I'm assuming you are talking about waypoints. The way points can be put pretty much anywhere on the map. Adding a grid might help one to "see" the playfield better but I w...
by Maetco
Tue Apr 22, 2014 8:27 am
Forum: General
Topic: Name change, and a bit of an update
Replies: 28
Views: 10612

Re: Name change, and a bit of an update

The gameplay is similar enough to American football that a connection will be made whatever the game is called I guess it depends on what aesthetic changes are made. To take a ridiculous example, if they swap all the robots with rabbits and pass a carrot about instead of a ball you probably wouldn'...
by Maetco
Tue Apr 22, 2014 8:01 am
Forum: General
Topic: Newbie questions
Replies: 2
Views: 836

Re: Newbie questions

If you want timed turns you might want to support this suggestion: viewtopic.php?f=35&t=9588
by Maetco
Tue Apr 22, 2014 7:58 am
Forum: General
Topic: Surrender!
Replies: 5
Views: 1631

Re: Surrender!

+1 but I'm fearly certain points difference affects ELO (at least it did in Frozen Synapse) so surrender would have to be considered as static bad loss.
by Maetco
Fri Apr 18, 2014 6:35 pm
Forum: General
Topic: Timed turns
Replies: 0
Views: 835

Timed turns

There was a lot of gripe in FS about the lack of timed turns even after it was implemented since it was so well hidden and so difficult ot turn on. This thread is my plea for including timed turns option in the challenge. When you challenge another player you get to choose a lot of things but why no...
by Maetco
Sun Oct 27, 2013 6:43 am
Forum: General
Topic: Frozen Endzone
Replies: 2
Views: 2374

Re: Frozen Endzone

Unfortunately we (the beta testers) aren't allowed to tell you anything about the game. So only a dev can answer those questions, sorry.
by Maetco
Tue Oct 01, 2013 9:02 am
Forum: Tournaments
Topic: Rock Paper Shotgun tournament
Replies: 16
Views: 10947

Re: Rock Paper Shotgun tournament

Season 24 will begin on Monday the 7th of October and will last until the 21st
http://www.rockpapershotgun.com/forums/ ... c0ed4607a6

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