Search found 25 matches

by grizwalter
Mon Sep 08, 2014 9:03 pm
Forum: July 2014 Update Bug Reports
Topic: The carrier is no chased while throwing
Replies: 6
Views: 9057

Re: The carrier is no chased while throwing

Wonderhero....

You really are, my hero!
by grizwalter
Tue Dec 31, 2013 4:25 am
Forum: Technical Support
Topic: Running Behind the Line with the Ball
Replies: 7
Views: 1156

Re: Running Behind the Line with the Ball

Indeed, it happened to me again, and against the same exact opponent it happened with the first time. Dude just turned and ran backward, then across, then effectively back to the starting line. He never passed, so I thought maybe someone was on to something here as well, but doesn't sound like it fr...
by grizwalter
Thu Dec 26, 2013 1:42 am
Forum: Technical Support
Topic: Unable to launch game after Windows reinstall
Replies: 0
Views: 684

Unable to launch game after Windows reinstall

I see that a problem which may be similar/the same as this one has supposedly been solved. However, I have disabled my antivirus protection, and uninstalled/reinstalled Frozen Endzone a number of times now, after having reinstalled Windows 7 64-bit the other day, and the game will not launch. When I...
by grizwalter
Fri Dec 13, 2013 2:38 pm
Forum: Technical Support
Topic: Not so much a bug, but an oversight
Replies: 2
Views: 531

Re: Not so much a bug, but an oversight

Bin wrote:Can i get a game ID for this so i can see?


Most certainly. The game ID is 2587.

grizwalter vs. Forgetacular (can't remember who challenger is)
by grizwalter
Fri Dec 13, 2013 1:13 am
Forum: Technical Support
Topic: Online connection variance issue
Replies: 2
Views: 501

Re: Online connection variance issue

This is definitely not an issue of long loading times. It is a stutter and crawl for everything that happens, on any computer, in our home, for a while even after the game is closed. I realize it is very unusual, but I've been gaming long enough to know it isn't normal, and to know the culprit lies ...
by grizwalter
Wed Dec 11, 2013 5:27 pm
Forum: Technical Support
Topic: Can't Move Forward, so Can't Prime
Replies: 3
Views: 620

Re: Can't Move Forward, so Can't Prime

It really is. It is sorta a catch 22. I like the idea that people can take their time to fit game play into real life schedules, coming back when they want/can to make moves. But at the same time, it can be awfully annoying to have a list of 50 matches sitting around forever. I particularly don't li...
by grizwalter
Tue Dec 10, 2013 5:06 pm
Forum: Technical Support
Topic: Can't Move Forward, so Can't Prime
Replies: 3
Views: 620

Can't Move Forward, so Can't Prime

I posted about this before, but got no response. I'm pretty sure it needs to be addressed somehow. If you are unable to advance your ball carrier and can not throw forward either, you are also unable to prime. As a result, the game will not progress to a win for your opponent, but instead will just ...
by grizwalter
Tue Dec 10, 2013 4:57 pm
Forum: Technical Support
Topic: A Win Running Backwards?!
Replies: 2
Views: 590

Re: A Win Running Backwards?!

You are able to run backwards as long as by turn end there is forward progress of a certain, yet non-marked, amount in Handball mode. But in Endzone game mode that is not the case I'm pretty sure.
by grizwalter
Tue Dec 10, 2013 4:45 pm
Forum: Technical Support
Topic: Internet Crash on Game Close
Replies: 0
Views: 512

Internet Crash on Game Close

I posted something before about the internet getting very funny when I played Frozen Endzone. It still does--for example, last night I was watching a Gamecast of football on my laptop, and Endzone on my desktop, and every time I'd start up the latter, the former would stop working. This has been an ...
by grizwalter
Tue Dec 10, 2013 4:37 pm
Forum: Technical Support
Topic: Versus Scores are Wrong Again
Replies: 0
Views: 536

Versus Scores are Wrong Again

In Frozen Synapse, the scores vs. other players was often very incorrect. My favorite was my fiancés score vs, me, which showed her winning 23 games against me; That number would have been more accurate if it said "2 or 3." And lucky her, its already showing signs of offering free wins. We...
by grizwalter
Tue Dec 10, 2013 2:01 pm
Forum: General
Topic: Possession Indicators?
Replies: 5
Views: 1082

Re: Possession Indicators?

How I tell is I look at the number of turns that have been played. If it's around 4 or 5, and the turn marker when I load the game is on 1 or 2, then it's the second play. Yeah, that works, but I still think there needs to be an indicator on the screen. I mean, c'mon, we're talkin' football here! I...
by grizwalter
Tue Dec 10, 2013 12:45 am
Forum: Technical Support
Topic: No running/Backward Running/Game not ending
Replies: 0
Views: 465

No running/Backward Running/Game not ending

It's a 3 for 1 deal here folks! Game ID: 6786 Opponent: a_stone Mode: Endzone First, on a turn, my opponent's ball carrier did not move at all. On the next turn, my opponent's ball carrier ran backwards. Luckily I tackled him, but upon scoring the turn did not end and I had to prime again to finish ...
by grizwalter
Mon Dec 09, 2013 3:01 am
Forum: Technical Support
Topic: You just have to see this one...
Replies: 3
Views: 660

You just have to see this one...

Game ID: 2636 Opponent: Serious Mode: Endzone In the first possession, in turn three, I tested what was sure to be a touchdown. Everything seemed fine, and the game did its normal routine of ending the turn when the ball had travelled a certain distance in the air and, as per standard practice, I co...
by grizwalter
Sun Dec 08, 2013 7:40 pm
Forum: Technical Support
Topic: Online connection variance issue
Replies: 2
Views: 501

Online connection variance issue

The first day I started up Frozen Endzone, I thought I'd entered a nightmare. There was so much stutter, and absolutely outlandish load times, once past the menu screens, I thought I was going to throw my computer through a window. It literally took me, sometimes, 30 minutes to see the outcome of a ...
by grizwalter
Sun Dec 08, 2013 7:28 pm
Forum: Technical Support
Topic: Running Through Teammates (Exploitable)
Replies: 4
Views: 552

Re: Running Through Teammates (Exploitable)

I don't know that this is what you're experiencing exactly, but I think I've figured out something that if not the same as what you're describing, certainly pretty close. There is some kind of mechanic which takes over when units are within their coverage range, and specifically when they are not mo...

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