Search found 585 matches

by wonderhero
Thu Sep 04, 2014 6:30 am
Forum: General
Topic: stating positions
Replies: 2
Views: 1214

stating positions

Game ID: 18857

The stating position of my opponent bots is not so fair. I can make a safety way for my running carrier.
by wonderhero
Thu Sep 04, 2014 6:27 am
Forum: General
Topic: Bonus for stats ?
Replies: 1
Views: 876

Re: Bonus for stats ?

Now is fixed.

Thank you!
by wonderhero
Wed Sep 03, 2014 5:18 pm
Forum: General
Topic: Bonus for stats ?
Replies: 1
Views: 876

Bonus for stats ?

I noticed that we have a bonus of 250 energy for each bot. Is this right or a bug ?

Also a bug: the Block and Release stats was reset. So if you don't change any stat value then you can play with "invalid" stats (negative energy).
by wonderhero
Wed Sep 03, 2014 2:48 pm
Forum: Technical Support
Topic: Unable to update
Replies: 3
Views: 892

Re: Unable to update

Thank you!

Also I installed the beta version and the update works now.
by wonderhero
Wed Sep 03, 2014 10:05 am
Forum: Technical Support
Topic: Unable to update
Replies: 3
Views: 892

Unable to update

It shows that the download and the update are done but when I want to start I get the message "unable to update". Then if I try to launch the game again I get the same window "welcome to the Frozen Endzone update". Also some Frozen Cortex processes (maybe from update) remain open...
by wonderhero
Tue Sep 02, 2014 8:58 am
Forum: General
Topic: Please help us by testing the beta patch
Replies: 9
Views: 2294

Re: Please help us by testing the beta patch

The new starting positions is more funny, more options especially for attacker. But indeed like julupu said you don't have time to rearrange your team as defender. And I prefer to have my slower bots in defense too. At least will be helpful if the game will deploy the slower bots behind the offensiv...
by wonderhero
Sun Aug 31, 2014 10:31 am
Forum: July 2014 Update Bug Reports
Topic: The carrier is no chased while throwing
Replies: 6
Views: 11371

Re: The carrier is no chased while throwing

I know what you mean but this chose is not totally free, it is conditioned by the passer action. How about a little tweak: If the passer starts to throw and the defender runs then he will not chase. But he chases if he has no order. In other words the defender will start to chase in one of these con...
by wonderhero
Fri Aug 29, 2014 9:47 pm
Forum: July 2014 Update Bug Reports
Topic: The carrier is no chased while throwing
Replies: 6
Views: 11371

The carrier is no chased while throwing

Thanks to Neofelis's challenges I discovered a new bug if this is not a desired functionality. I reproduced in game ID 920: Move away the protector (Neo) and if the ball carrier starts to throw the ball then he will not be chased by the opponent bot. If he runs or waits then he is immediately tackle...
by wonderhero
Tue Aug 26, 2014 5:56 am
Forum: July 2014 Update Bug Reports
Topic: Different outcome
Replies: 1
Views: 980

Different outcome

Game ID 912 Neofelis vs wonderhero At the end of turn 2 my opponent bot no 3 had the ball so I could simulate his throwing. After prime, the turn 3 outcome shows me he just got the ball, so now I can simulate again the same thing, same position for his carrier, of course after 0.1-0.2 sec delay. I t...
by wonderhero
Sat Aug 23, 2014 8:21 am
Forum: July 2014 Update Bug Reports
Topic: Turn 2 last 0.1 sec
Replies: 0
Views: 1006

Turn 2 last 0.1 sec

Game ID 909, Neofelis vs wonderhero, turn 2

Bug 1: What for the turn 2 that last 0.1 sec ? Turn 1 the carrier got the ball and then what ? It seams that he fixed the ball in his hands.

Bug 2: Turn 3 all my units dances, make one step forward and back no matter what orders they have.
by wonderhero
Fri Aug 22, 2014 12:37 pm
Forum: July 2014 Update Bug Reports
Topic: invisible INT radius
Replies: 4
Views: 1471

Re: invisible INT radius

Very frustrating. Is hard to fix it ?
by wonderhero
Fri Aug 22, 2014 11:58 am
Forum: July 2014 Update Bug Reports
Topic: invisible INT radius
Replies: 4
Views: 1471

invisible INT radius

I can't see my bots interception radius. I can see only the radius of opponent bots.
by wonderhero
Fri Aug 22, 2014 6:53 am
Forum: General
Topic: Please help us by testing the beta patch
Replies: 9
Views: 2294

Re: Please help us by testing the beta patch

I think unable to stun is more painful than being permanent stunned so the 400 energy gained for depleted RES seams to be fair (in comparison with the 550 energy gained from depleted BLOCK). Maybe increase from 400 to 450 ? But I still consider that the cost of full STR (400) is a little to high in ...
by wonderhero
Thu Aug 21, 2014 3:26 pm
Forum: General
Topic: Please help us by testing the beta patch
Replies: 9
Views: 2294

Re: Please help us by testing the beta patch

Normal STR stuns depleted RES for a very long time . Game ID 904 (test server), Morpheus is stunned forever ? Full STR stuns normal RES for almost 4 sec Full STR stuns full RES for almost 2 sec Normal STR just knock back full RES Depleted STR just knock back normal RES Depleted RES gives 400 energy...
by wonderhero
Thu Aug 21, 2014 2:17 pm
Forum: July 2014 Update Bug Reports
Topic: Save team stats
Replies: 2
Views: 1206

Save team stats

I can save my team's stats but I can't see the names of my savings. Also I can load my save only if I write correctly his name.

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