Search found 585 matches

by wonderhero
Wed Apr 13, 2011 10:30 pm
Forum: General
Topic: Turn limit
Replies: 3
Views: 1148

Re: Turn limit

Splendid! :)
Anyhow I accepted all the games until now. It's too absorbing to refuse a game :)
by wonderhero
Tue Apr 12, 2011 5:00 pm
Forum: General
Topic: Turn limit
Replies: 3
Views: 1148

Turn limit

I don't know why the most created games have 5 - 6 turn limit ? First 3 turns you take a lead and then retreat to win. This is rather a trick than tactic. If the player lost a unit, he has no time to strike back, mostly in big maps. If you have the bad luck of a random deployed uncover unit, you'll ...
by wonderhero
Mon Apr 11, 2011 6:25 am
Forum: General
Topic: Handicapped points system
Replies: 1
Views: 803

Re: Handicapped points system

I agree with you. I remembered of LSN scoring system: The league is divided into 3 divisions (rankings tables) - Rookie, Veteran and Elite. 1. Friendly challenge a specific player or free (any player), no matter what division is. 2. League challenge a specific player or free (any player), but the ch...
by wonderhero
Mon Apr 11, 2011 5:55 am
Forum: General
Topic: What happen when a player pause the game ?
Replies: 0
Views: 576

What happen when a player pause the game ?

1. Is there a deadline or time limit to play your turn ? 2. What happen to the match when one player don't want to play first turn (because of unbalanced troops position) ? 3. If there is no such deadline, what happen to the match when one player take a lead and the other player don't want to play a...
by wonderhero
Mon Apr 11, 2011 5:36 am
Forum: General
Topic: People you can challenge while offline
Replies: 51
Views: 35017

Re: People you can challenge while offline

...
by wonderhero
Sun Apr 10, 2011 12:13 pm
Forum: General
Topic: Briliant TBS game!
Replies: 2
Views: 1137

Briliant TBS game!

I know I contradict almost I said about this game before I played, but this is final decision: This game is one of the best TBS games I ever played, it's brilliant with less luck and a lot of tactics. Congratulations to the creators of this game and support team...and of course to the splendid sound...
by wonderhero
Sat Apr 09, 2011 2:28 pm
Forum: Bugs
Topic: Problem: Single player crashes during AI calculation (Win7)
Replies: 31
Views: 24361

Re: Problem: Single player crashes during AI calculation (Wi

The same problem: single player crashes during AI calculation on Win XP SP 3
RAM 1 GB
by wonderhero
Fri Apr 08, 2011 9:44 pm
Forum: General
Topic: *Unofficial* Intro & Gameplay Hints For New Players
Replies: 72
Views: 65286

Re: *Unofficial* Intro & Gameplay Hints For New Players

You have right people, after I played some missions I realized that this game it's different and is very good strategy game.
by wonderhero
Thu Apr 07, 2011 5:56 pm
Forum: General
Topic: *Unofficial* Intro & Gameplay Hints For New Players
Replies: 72
Views: 65286

Re: *Unofficial* Intro & Gameplay Hints For New Players

Of course I will challenge you but first I'll make some test to see how it works :)

I love the soundtrack album. It worth the money!

Are there any other nice albums with the same style like this ?
by wonderhero
Wed Apr 06, 2011 6:16 am
Forum: General
Topic: *Unofficial* Intro & Gameplay Hints For New Players
Replies: 72
Views: 65286

Re: *Unofficial* Intro & Gameplay Hints For New Players

And why should I bother with all that math if I can simply test any possible situation in, like 3 seconds to see what I can and can't do? You can test like this if your unit type is the same like opponent unit type. Else you need the constant rate. :wink: Yes, FS doesn't use preset coordinates like...
by wonderhero
Mon Apr 04, 2011 9:18 pm
Forum: General
Topic: *Unofficial* Intro & Gameplay Hints For New Players
Replies: 72
Views: 65286

Re: *Unofficial* Intro & Gameplay Hints For New Players

Let say you want to know the time it will take for a opponent unit (machine gunner) to reach from point A to point B. Of course is available only for a simple moving order (not include aim, fire, wait) You need a unit, let say your shot gunner. shot gunner unit speed = Vs machine gunner unit speed =...
by wonderhero
Sat Apr 02, 2011 2:18 pm
Forum: General
Topic: *Unofficial* Intro & Gameplay Hints For New Players
Replies: 72
Views: 65286

Re: *Unofficial* Intro & Gameplay Hints For New Players

I see your points. Anyway after I watched a good FS movie I realized I can calculate unit speed, reaction time and the most importing thing: THE TIME it will take for a enemy unit to reach a specific place. Somebody told me that for most league games you can't choose own troop and the team is given ...
by wonderhero
Tue Mar 29, 2011 1:00 pm
Forum: General
Topic: *Unofficial* Intro & Gameplay Hints For New Players
Replies: 72
Views: 65286

Re: *Unofficial* Intro & Gameplay Hints For New Players

OK, you made me curios and I will wait for the demo.
Thank you
by wonderhero
Mon Mar 28, 2011 8:28 pm
Forum: General
Topic: *Unofficial* Intro & Gameplay Hints For New Players
Replies: 72
Views: 65286

Re: *Unofficial* Intro & Gameplay Hints For New Players

Thank you Omroth for answers. Frozen Synapse allows you to "simulate" the turn endlessly To find out what the values are from testing ? ...hmm I prefer rather to read them from manual. No calculation = no tactic = no fun for my point of view :( No, you do need to put a waypoint where you w...
by wonderhero
Sun Mar 27, 2011 4:44 pm
Forum: General
Topic: *Unofficial* Intro & Gameplay Hints For New Players
Replies: 72
Views: 65286

Re: *Unofficial* Intro & Gameplay Hints For New Players

I've just heard of this game, I watched some movies and looks very nice but before I buy it I want to know some things important for my strategy. Also I want 100% accurate answers: 1. Is there a manual with values for “aim time”, “reaction time”, vision range, grenade radius, bullet speed, armor val...

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