Frozen Synapse Legacy Tournament and Map Making Competition [Entry Closed]

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Paul
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Frozen Synapse Legacy Tournament and Map Making Competition [Entry Closed]

Postby Paul » Wed Oct 12, 2016 12:15 am

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Hey fellow tacticians!

The Beta-prelaunch period for Frozen Synapse 2 is slowly heating up. As part of our prelaunch activities and along other content we have coming up for you in
the near future, we will hold a Frozen Synapse 1 tournament with some magnificient prizes and the chance for some lucky winners to grab some FS2 Beta invites!

However, before the tournament kicks off, we want to give you the chance to design a Frozen Synapse 1 map that will be used in the elimination round of the
tournament - so without further ado, I'll introduce our first Frozen Synapse Map Making Contest!


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              Prize: The winner of the map contest will receive a Frozen Synapse 2 Beta Key!
              Contest Period: Map designs can be submitted until the end of October
              Entry submission: You can find the entry submission rules below

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Entry submission rules


Submission Formats & Procedure (post here in the thread):

    1. Photo/Screenshot of a drawn map that we will create ingame for the tournament (or a FS map file in *.enc format with a screenshot of the full map)
    2. Only new map creations/ideas are allowed. Old maps will be disqualified
    3. Post your submission here in the thread, you can enter with as many map designs as you like
    4. A number of submitted designs will be chosen by us and you can vote for the final winner

As we want everyone to have the chance to participate, you can submit real/digital drawings of the map design instead of creating them with the editor.
If you want to tinker with the ingame editing anyway, you can find a very helpful overview here: http://forums.mode7games.com/viewtopic.php?f=27&t=2697

General map design:
    1. Rounded walls will always look jagged, its easier to work with rectangles
    2. The standard map size is 1024*768, but you can stretch that if you have a good map design idea
    3. The map needs to be symmetrical to allow for identical starting positions
    4. Walls can be full height (red) or half height (blue)

For more info on the upcoming tournament make sure to follow our announcements on Facebook, Twitter, Steam or here in the forums.
If you have any questions, you can ask them here and a team member or Toma (helping out with the organization of the tournament) will answer them.
We are looking forward to your interesting map ideas!
Paul Kilduff-Taylor

Mode 7 Games
Toma
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Re: Frozen Synapse Legacy Tournament and Map Making Competition

Postby Toma » Wed Oct 12, 2016 11:38 am

Hey everyone!
I'll be lending a hand with the organization and communication surrounding the tournament (and map making contest), as I have organized a few FS tournaments in the past. If there are any questions, just ask them here and I'll reply as quickly as possible.

I'll see if I can get some creative juices flowing by providing a creative example for the map making contest later on (that of course wont be eligible for the prize).

Hope you'll have fun!
Kalikovision
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Re: Frozen Synapse Legacy Tournament and Map Making Competition

Postby Kalikovision » Thu Oct 20, 2016 9:12 pm

Hello, even though I'm sure it's not the best idea to post early, I'll just put this here:

Cleaner version: https://gyazo.com/0b14fd797b17d78bf2df5c2e0b5576a0

With grids (though I'm not sure what the best sizing of each square would be) https://gyazo.com/af0585a3e12d75882ed0e4753de1eb79

Hopefully I didn't miss anything. I figure, based on the grid, that every character is maybe about 1 grid size big. Hard to visualize outside of the game. That's why I made the gridless one since I think it's easier to visualize.

Good luck and thanks! Is there a place where the tournament details would be posted? (Times,day, etc)
Toma
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Re: Frozen Synapse Legacy Tournament and Map Making Competition

Postby Toma » Fri Oct 21, 2016 8:21 am

Kalikovision wrote:Hello, even though I'm sure it's not the best idea to post early, I'll just put this here:

Cleaner version: https://gyazo.com/0b14fd797b17d78bf2df5c2e0b5576a0

With grids (though I'm not sure what the best sizing of each square would be) https://gyazo.com/af0585a3e12d75882ed0e4753de1eb79

Hopefully I didn't miss anything. I figure, based on the grid, that every character is maybe about 1 grid size big. Hard to visualize outside of the game. That's why I made the gridless one since I think it's easier to visualize.

Good luck and thanks! Is there a place where the tournament details would be posted? (Times,day, etc)


Thats a nice entry! :)
If your entry wins, we'll check how to incorporate it in the game, so don't worry too much about the grid size etc.

The tournament is currently planned to be held late november/december, depending on the amount of players interested. We'll announce more details about it after the map making contest.
SoxxoxSmox
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Re: Frozen Synapse Legacy Tournament and Map Making Competition

Postby SoxxoxSmox » Sat Oct 22, 2016 4:58 am

I think I'll make more than one, but I I'll start with this one for now. It's called Verona for reasons that'll become pretty apparent :) I know "themed" maps tend to not play so well but this idea seemed fun so I ran with it. (I hope you don't mind, Kalik, I borrowed your grid idea)

http://i.imgur.com/IZbl3td.png
Edit: Fixed version: http://i.imgur.com/HXKgVRw.png
"Two houses, both alike in dignity,
In fair Verona where we lay our scene
From ancient grudge break forth to new mutiny
Where civil blood makes civil hands unclean"

I wanted to give both houses some kind of advantage, so Team Montague (top left) has (slightly) better control of the courtyard and room designs that I feel will be harder to breach, while team Capulet (bottom right) has the balcony at the top right and easier access to the graveyard. I don't know how well I pulled either of them off, but that was the idea.

I can't wait for FS2 (And I'm looking forward to seeing some of the neat map designs by other players)
Last edited by SoxxoxSmox on Tue Nov 08, 2016 7:15 pm, edited 1 time in total.
Toma
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Re: Frozen Synapse Legacy Tournament and Map Making Competition

Postby Toma » Sat Oct 22, 2016 5:54 pm

SoxxoxSmox wrote:I think I'll make more than one, but I I'll start with this one for now. It's called Verona for reasons that'll become pretty apparent :) I know "themed" maps tend to not play so well but this idea seemed fun so I ran with it. (I hope you don't mind, Kalik, I borrowed your grid idea)

http://i.imgur.com/IZbl3td.png
"Two houses, both alike in dignity,
In fair Verona where we lay our scene
From ancient grudge break forth to new mutiny
Where civil blood makes civil hands unclean"

I wanted to give both houses some kind of advantage, so Team Montague (top left) has (slightly) better control of the courtyard and room designs that I feel will be harder to breach, while team Capulet (bottom right) has the balcony at the top right and easier access to the graveyard. I don't know how well I pulled either of them off, but that was the idea.

I can't wait for FS2 (And I'm looking forward to seeing some of the neat map designs by other players)

Haha, yeah. I cant wait for the FS2 Beta to start. :)
I am also really curious how the balancing on your map would turn out.
Kalikovision
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Re: Frozen Synapse Legacy Tournament and Map Making Competition

Postby Kalikovision » Sat Oct 22, 2016 6:07 pm

SoxxoxSmox wrote:(I hope you don't mind, Kalik, I borrowed your grid idea)


Oh, don't even worry about it! It just makes it so much easier.
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Aron0621
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Re: Frozen Synapse Legacy Tournament and Map Making Competition

Postby Aron0621 » Sun Oct 23, 2016 1:48 pm

http://imgur.com/a/cZWM6
Railway Under A Bridge
Not really obvious, but that 2 messy bulks that crosses the screen horizontally are 'trains'. 2 boxes surrounded by cover at the middle are 'piers'. Other objects are placed at random and may be moved for balance purpose.

Starting position can be Left vs Right or Up vs Down - I'd guess former would produce more interesting battle. Too many long-ranged units may stall the game unless you start demolishing things with rockets. In theory, that is.

Since I do not own a copy of Frozen Synapse 1 PC(I have FS:Prime for Android tho), I have no way to test it. If there are any problems, please let me know.

Couple of questions with reasons above:
1. Is standard thickness of walls(the ones shows up with randomly generated maps) 4px?
2. Do thinner-than-standard objects(or gaps) break pathfinding, look ugly, ignored or have otherwise undesirable side-effects?
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Joa7000
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Re: Frozen Synapse Legacy Tournament and Map Making Competition

Postby Joa7000 » Mon Oct 24, 2016 6:50 pm

Signed up just to enter these. Also, my first two custom maps for FS.

1st entry:
Lab Rats - http://imgur.com/wZe4umv
A simplistic map inspired by mazes.

2nd entry:
Mansion - http://imgur.com/tkAM9GX
A more realistic map setting. Can't wait for FS2!

Aron0621 wrote:http://imgur.com/a/cZWM6
Railway Under A Bridge

Since I do not own a copy of Frozen Synapse 1 PC(I have FS:Prime for Android tho), I have no way to test it. If there are any problems, please let me know.

Your map looks great! I tried to load it into Frozen Synapse and the path-finding worked flawlessly.
There are some small red pixels in the middle of each train, but they are too small to be generated so it doesn't really matter.
SoxxoxSmox
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Re: Frozen Synapse Legacy Tournament and Map Making Competition

Postby SoxxoxSmox » Tue Oct 25, 2016 2:59 am

Joa7000 wrote:Your map looks great! I tried to load it into Frozen Synapse and the path-finding worked flawlessly.
There are some small red pixels in the middle of each train, but they are too small to be generated so it doesn't really matter.

Just wondering, how do we test a custom map in-game? Sometimes it's hard to get an idea of the scale of things without seeing them in action.
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Joa7000
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Re: Frozen Synapse Legacy Tournament and Map Making Competition

Postby Joa7000 » Tue Oct 25, 2016 9:54 am

SoxxoxSmox wrote:Just wondering, how do we test a custom map in-game? Sometimes it's hard to get an idea of the scale of things without seeing them in action.

Here is a thread describing the basics: http://forums.mode7games.com/viewtopic.php?t=2697

Here is how I test png-image maps in Frozen Synapse:
  1. When in the main menu in-game bring up the console (usually the tilde key '~').
  2. Load the developer level editor by entering loadeditor();
  3. Near the right upper corner there is an 'editor-window' menu where you have an 'import from png' option.
  4. This opens a file-browser where you can browse to the file. However, the file has to be located somewhere in the 'psychoff' install folder. I put mine in 'Frozen Synapse\psychoff\png'.
  5. It will ask you if you want to keep the existing units, plans, and triggers (which is useful when reimporting a map after editing it externally). Just say no when importing a new map.
  6. Now you are in a level editor of your map. You can edit the level, add units in the right-click menu, and give units orders.
  7. To test path-finding (it doesn't work correctly in the editor), add a unit to each team and save the map (using the upper-right menu). You MUST save the level to 'psychoff\data\userLevels' with the .enc file-extension.
  8. Go back to the main menu and chose the hotseat game type in the offline tab, and enter advanced mode.
  9. Enter the name of your level-save, e.g. 'mymap.enc' and start the game. Then you can play around with the auto-pathing and check if it works as you intended.

Hope it helps. If you have any questions, just ask away.
Guerero
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Re: Frozen Synapse Legacy Tournament and Map Making Competition

Postby Guerero » Thu Oct 27, 2016 3:39 am

My entry: The Jet Engine!
http://imgur.com/a/eM20O
Each team starts in opposite corners. Lots of rocket launchers plz!!
Toma
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Re: Frozen Synapse Legacy Tournament and Map Making Competition

Postby Toma » Thu Oct 27, 2016 4:03 pm

Guerero wrote:My entry: The Jet Engine!
http://imgur.com/a/eM20O
Each team starts in opposite corners. Lots of rocket launchers plz!!

That is a really interesting setup as well. Wondering which map will be voted on as the tournament map. :)
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Aron0621
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Re: Frozen Synapse Legacy Tournament and Map Making Competition

Postby Aron0621 » Fri Oct 28, 2016 7:29 am

http://imgur.com/a/eI4Qj
Metro Mayhem

Top vs Bottom
Toma
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Re: Frozen Synapse Legacy Tournament and Map Making Competition

Postby Toma » Fri Oct 28, 2016 2:05 pm

Aron0621 wrote:http://imgur.com/a/eI4Qj
Metro Mayhem

Top vs Bottom

Cool touch with the elevators. (I assume thats what they are? Right side of the screen?)

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