Lyx wrote:Is the enemy unit in the field of view of your unit (check the cone)? If not, your unit will get killed. Yes, you could argue that he should still be able to react "after the fact", but it wouldn't change the outcome: If someone way outside of where you are looking attacks you, you lose initiative and will therefore probably lose - so even though it may not "look" realistic, the outcome is the same - you lose. How to prevent it? Don't stand too close to the window - check the FOV-cone to be sure you cover it completely.
Unless theres a way of seeing exactly what my guy can & cant see, which i havent found (and wasnt covered in the tutorial) then in terms of the Aim area, he was most definately in there. Im playing vs AI in what i gather is a Light game, so i can see everything and he was the only target to focus on for this unit. He should have been fully aware of him. It was like the AI units visable angle was better than mine. The AI was coming in at an angle of around 45 degree from the window, but i'd guess both had aiming focused on the other, yet the AI could shoot at my guy while mine was helpless.
Lyx wrote:I don't understand your description.
I've attached a diagram for this issue.
Unit A is my decoy, he's set to run to hide behind cover and ignore the AI, he's simply there to draw fire and allow B to move into position.
Unit B is set to move in for the kill, at the doorway he's set to aim at the AI unit and move towards the window.
AI is sat waiting
Unit A is in line of sight of AI, but keeps running
Unit B is at the doorway
AI fires at Unit A
Unit A is safe
Unit B gets to the doorway, stops there and decides to start shooting at the AI who has no line of sight to the AI.
AI instantly switches attention from Unit A to B and is shooting at Unit B before Unit B has fired his first shot. AI get the kill on 3rd bullet, by shooting through the room wall.