PaulC2K wrote:1) Having someone stand right at a window aiming out, AI off at an angle say >45', he walks towards window and just shoots while my guy stands there in a deep sleep, which quickly becomes a very deep sleep.
Is the enemy unit in the field of view of your unit (check the cone)? If not, your unit will get killed. Yes, you could argue that he should still be able to react "after the fact", but it wouldn't change the outcome: If someone way outside of where you are looking attacks you, you lose initiative and will therefore probably lose - so even though it may not "look" realistic, the outcome is the same - you lose. How to prevent it? Don't stand too close to the window - check the FOV-cone to be sure you cover it completely.
2) My last game, 2 vs 1, both in open area but with a room for cover between us. Both my units are to the AIs SW, i send 1 running & ignoring AI to get behind additional cover, and while he's drawing the attention of the AI who opens fire, my other guy is moving through the room directly below the AI and should have an easy kill. Instead, the decoy works perfectly drawing fire from the AI, my other guy moves into place but stops to shoot despite there being a wall between them (theres also a window there, but no direct line of sight) and after the AI joins in the firing it shoots through the wall killing my guy.
I don't understand your description.