This is along the lines of what I thought you meant initially. When the unit gets to the wait command (i.e. when he has arrived at the waypoint of that command), he might not wait for that long (or at all) if he got distracted earlier. All the stuff he was doing before getting to the wait command wouldn't be affected.Lu-Tze wrote:I think the only thing that would allow it to work would be if the timeline only shortened as far as the last instruction on it, cutting off any excess "wait" time, rather than disturbing the timing of any orders along the way.
And so I didn't really understand why it would allow for engaging for a set amount of time and then breaking off. Unless Omroth meant the thing where you engage just before the turn ends and break off as the next one starts. Which can already be done (but would sometimes be a little easier to pull off if things were changed like that).
Haven't made up my mind on it either way though.