"Essential" features

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Hamish
Posts: 2
Joined: Fri May 27, 2011 9:00 pm

Re: "Essential" features

Postby Hamish » Fri May 27, 2011 9:12 pm

A borderless windowed mode for fullscreen gaming in a window. This is admittedly becoming less of a concern with modern systems easily switching between games and other processes, though FS takes a curiously long time to restore even on my 2600K system. You can see fine examples of this in games on modern versions of the Source engine, and recent Blizzard games.

Who thought it'd be a good idea to prevent me from selecting my native resolution when running in windowed mode?

I run two monitors which creates an issue with FS seen in many other games: the mouse isn't locked to the game window, which means at any time it could move to my other monitor and my next click will banish the game to my taskbar because it isn't in windowed mode.
Hdfisise
Posts: 45
Joined: Mon May 09, 2011 6:09 am

Re: "Essential" features

Postby Hdfisise » Sat May 28, 2011 1:06 am

Dunno if it has been mentioned but separate files for recording would be nice rather than overwriting the same one
Wakey
Posts: 2
Joined: Sat May 28, 2011 7:49 am

Re: "Essential" features

Postby Wakey » Sat May 28, 2011 7:57 am

I didn't read the whole post so sorry if someone already requested this ;)
I would LOVE some kind of "Avoid explosive weapons" or just "Avoid rocket launcher" (As the nadelauncher is ok).
From my point of view the RPG is completely destroying the tactics in this game... Its more of a Spray/Point-&-Pray weapon. I have yet to see a guy who is not randomly shooting it in the general direction of the enemy every single turn.
Please make it possible to avoid the RPG in matchmaking. I'm fine with the other guy have to select the same option or an "I'm ok without RPG" option (So it won' make angry faces of the people who like the RPG).
Cirno
Posts: 9
Joined: Sat May 28, 2011 7:09 am

Re: "Essential" features

Postby Cirno » Sat May 28, 2011 8:01 am

Wakey wrote:I didn't read the whole post so sorry if someone already requested this ;)
I would LOVE some kind of "Avoid explosive weapons" or just "Avoid rocket launcher" (As the nadelauncher is ok).
From my point of view the RPG is completely destroying the tactics in this game... Its more of a Spray/Point-&-Pray weapon. I have yet to see a guy who is not randomly shooting it in the general direction of the enemy every single turn.
Please make it possible to avoid the RPG in matchmaking. I'm fine with the other guy have to select the same option or an "I'm ok without RPG" option (So it won' make angry faces of the people who like the RPG).

Maybe nerfing it would do the trick too (smaller radius, one shot every 2turns)
wonderhero
Posts: 585
Joined: Sun Mar 27, 2011 10:02 am

Re: "Essential" features

Postby wonderhero » Sat May 28, 2011 12:54 pm

Wakey and Cirno if you don't want these random game with RPG just ignore them. Will be a draw.
reking
Posts: 3
Joined: Sat May 28, 2011 1:15 pm

Re: "Essential" features

Postby reking » Sat May 28, 2011 1:16 pm

More hotkeys. Hotkeys to play, pause, rewind, and go to previous or next 5-sec-part would be great.
Srekel
Posts: 12
Joined: Wed May 11, 2011 9:16 am

Re: "Essential" features

Postby Srekel » Sat May 28, 2011 1:53 pm

reking wrote:More hotkeys. Hotkeys to play, pause, rewind, and go to previous or next 5-sec-part would be great.


Space plays and pauses. Backspace rewinds, but not always. Seems to be a bug there.
BenEViolent
Posts: 3
Joined: Sat May 28, 2011 3:40 pm

Re: "Essential" features

Postby BenEViolent » Sat May 28, 2011 3:55 pm

As it is, the loads themselves are pretty quick but I get 4-5 games going at a time and a lot of my time is spent waiting while turns load. Something that would keep me coming back for the long term, or something to make this game easier to sell to my friends, is if the loads were faster or lessen the amount of loads needed to handle multiple games.
bobone
Posts: 1
Joined: Sat May 28, 2011 5:03 pm

Re: "Essential" features

Postby bobone » Sat May 28, 2011 5:07 pm

Hamish wrote:A borderless windowed mode for fullscreen gaming in a window. This is admittedly becoming less of a concern with modern systems easily switching between games and other processes, though FS takes a curiously long time to restore even on my 2600K system. You can see fine examples of this in games on modern versions of the Source engine, and recent Blizzard games.

...


+1 on borderless windowed mode

Pretty please? =D

PS. I absolutely love the game, it's beyond beautiful.
Sikboy1029
Posts: 13
Joined: Sun May 29, 2011 5:36 pm

Re: "Essential" features

Postby Sikboy1029 » Mon May 30, 2011 3:57 am

+1 on borderless windowed mode

And a colorblind checkbox to auto set the colors, already got the unit colors solved in my other thread, trying to find appropriate territory colors. I'm willing to hazard a guess none of the dev team is colorblind.
CosmicOsmo
Posts: 2
Joined: Mon May 30, 2011 1:43 am

Re: "Essential" features

Postby CosmicOsmo » Tue May 31, 2011 1:42 am

Two things that really need work:

1. In-game chat needs to be stored with the game. The current "go to IRC!" suggestion is pretty useless. If you could automatically open up a private IRC chat, with the missed message already in it, then we'd be good. What it should probably do is store the messages within each game, instead of discarding them immediately if not successfully delivered. Then, games with unread messages should display a "MSG" indicator in the games list, just like the "NEW" indicator for when a turn is available.

2. The chat window should not gain focus when my opponent types something, only when I click in it! I'm constantly filling the chat window with "1241sevvvvvvvvvvvvvvvvvv" because I'm trying to give orders with the keyboard and my typing cursor jumps to the chat against my will.
RaG1n
Posts: 26
Joined: Tue May 31, 2011 1:26 am

Re: "Essential" features

Postby RaG1n » Tue May 31, 2011 1:45 am

Hdfisise wrote:Dunno if it has been mentioned but separate files for recording would be nice rather than overwriting the same one


+1

I also seem to be having trouble uploading videos to YouTube via the functionality provided in the game. Not sure if that's me or the game itself. I love this feature btw (and would marry it if I could get it working :P).
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TWeaK
Posts: 6
Joined: Tue May 31, 2011 2:10 pm

Re: "Essential" features

Postby TWeaK » Wed Jun 01, 2011 9:24 am

Any chance of a portable wrapper of some kind? I'm not talking about porting the game to phones (although that would be pretty awesome too :D), but a wrapper around the game to allow it to be run from a standalone .exe file, without having to install.
TheRaven42
Posts: 19
Joined: Tue May 31, 2011 11:06 pm

Re: "Essential" features

Postby TheRaven42 » Wed Jun 01, 2011 6:42 pm

[UI] - Hidden games should stay hidden through logout/login , put a number next to hidden games for ones that need a turn done. But don't include the number when the games box is minimized.
[UI] - if not the above, then being able to decline games or delete ones you don't ever plan on playing. I hate having defunct games on my list.
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null
Posts: 3
Joined: Thu Jun 02, 2011 10:37 am

Re: "Essential" features

Postby null » Thu Jun 02, 2011 11:41 am

An menu option to disable this prompt would be a nice optimization.

Image
Last edited by null on Thu Jun 02, 2011 12:11 pm, edited 1 time in total.

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