Proposal for dealing with stacking

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woundless
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Re: Proposal for dealing with stacking

Post by woundless » Tue Jan 24, 2012 4:21 am

If I understand correctly, perfect stacks avoid the bait and switch by having each unit focus on a different enemy, right? (or i guess it depends on how much range they have)

Would a possible solution be to penalize stillness when ignoring a unit that is firing at you? As in, if the unit is being fired on but does not move or return fire, then it will die faster than a still unit firing at a moving, aimed unit. And of course, no penalty to moving, ignoring units.

Although, wouldn't that make firing at a perfect stack more like Russian roulette? I think you would have good odds though.

For those asking about a way to select different enemy units in a stack, if you click on any enemy, you can cycle through the rest with the middle mouse button. It was a surprise to me too. If you do add a new shortcut, can you please list them somewhere ingame?

Thanks
wonderhero
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Re: Proposal for dealing with stacking

Post by wonderhero » Tue Jan 24, 2012 8:07 am

woundless wrote:If I understand correctly, perfect stacks avoid the bait and switch by having each unit focus on a different enemy, right?
Yes. If the opponent will attack then the defender will have no loss. Of course that place must be "safety": no way to flank it, no coverage (window, box) that would benefit attacker.
Be carefully when you bid on Secure game :wink:
woundless wrote:Would a possible solution be to penalize stillness when ignoring a unit that is firing at you?
Absolutely no. Would ruin other tactics.

Scorpion0x17, is not hard to find if you use search engine:
viewtopic.php?f=20&t=3606&start=60
Majic wrote:Stacking
Put 2 or more units perfectly on top of each other and they become un-selectable to the opposition.
It's very easy to do and sucks balls. [press 1, click where you want the stack to be, hold the mouse still, press 2, click, press 3 click etc].
This breaks unit specific orders completely.
On the other hand "Stacking units" (perfect or not) is the only way for me to fight against a SG using with 2 MG on maps with a lot of walls. I see no other way. So I consider this as tactic. Otherwise SG will become an unbeatable hero.
Scorpion0x17
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Re: Proposal for dealing with stacking

Post by Scorpion0x17 » Tue Jan 24, 2012 8:55 pm

wonderhero wrote:Scorpion0x17, is not hard to find if you use search engine:
viewtopic.php?f=20&t=3606&start=60
Majic wrote:Stacking
Put 2 or more units perfectly on top of each other and they become un-selectable to the opposition.
It's very easy to do and sucks balls. [press 1, click where you want the stack to be, hold the mouse still, press 2, click, press 3 click etc].
This breaks unit specific orders completely.
On the other hand "Stacking units" (perfect or not) is the only way for me to fight against a SG using with 2 MG on maps with a lot of walls. I see no other way. So I consider this as tactic. Otherwise SG will become an unbeatable hero.
Hmm... I tried that... but the units didn't seem perfectly stacked to me. Particularly when they moved (and yes, I used the same technique to place the waypoint to which they were moving).
trolling [verb]:
Posting with the intention of provoking a reaction.
Majic
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Re: Proposal for dealing with stacking

Post by Majic » Wed Jan 25, 2012 2:41 pm

Scorpion what server do you play on?
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Scorpion0x17
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Re: Proposal for dealing with stacking

Post by Scorpion0x17 » Wed Jan 25, 2012 5:39 pm

Majic wrote:Scorpion what server do you play on?
As I've stated numerous times now - until I've completed the single player campaign (which I've yet to do), I don't - when I do, I'll probably be on UK1.
trolling [verb]:
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Majic
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Re: Proposal for dealing with stacking

Post by Majic » Wed Jan 25, 2012 10:07 pm

So you've never ever played a game of FS online.
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Majic
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Re: Proposal for dealing with stacking

Post by Majic » Wed Jan 25, 2012 10:07 pm

FOR FUCKS SAKE.
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Scorpion0x17
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Re: Proposal for dealing with stacking

Post by Scorpion0x17 » Wed Jan 25, 2012 11:11 pm

Majic wrote:So you've never ever played a game of FS online.
And?
Majic wrote:FOR FUCKS SAKE.
Oh, you're another one of these "you've never played multiplayer so you can't possibly know what you're talking about" types, I take it?

You do know the mechanics of the game are no different in the single player campaign, don't you?

(Oh, and by the way, reported (lol, or would have been if someone hadn't beaten me to it))
trolling [verb]:
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Majic
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Re: Proposal for dealing with stacking

Post by Majic » Thu Jan 26, 2012 4:39 am

Scorpion0x17 wrote: Oh, you're another one of these "you've never played multiplayer so you can't possibly know what you're talking about" types, I take it?
Yes. Yes I am.
Stacking doesn't affect single player.
In fact many of the issues FS has do not affect single player.

How can you question something you know absolutely nothing about?
You are either a child, incredibly stupid or you're a god like troll.

I'm hoping, for the sake of my belief in humanity, you are a troll.

If you are a child, or a complete buffoon, there's something you said earlier; you said 'another one of these types' so obviously someone has spoken to you about this before.
This isn't the first time.

So why haven't you listened?
Or learnt from your past experiences?

If you have learning disabilities that's fine, you're a moron I'm cool with that.
But you need to be aware of your own limitations.

Look, I know I'm being rude and it's mostly for my own amusement.
But you are sitting on the very top of Mount Stupid.

The irony of it is, I will probably be banned. Because that's how trolling works.
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Majic
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Re: Proposal for dealing with stacking

Post by Majic » Thu Jan 26, 2012 5:00 am

Image

I read an article in Forbes.
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wonderhero
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Re: Proposal for dealing with stacking

Post by wonderhero » Thu Jan 26, 2012 9:50 am

Majic, I learned something from my last long "reactions chain" conversation:
A reaction give rise to another reaction and so on, never stop. So, it's better to not react and let the "reaction maker" to consume himself. The ember will burn down. :wink:
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Omroth
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Re: Proposal for dealing with stacking

Post by Omroth » Thu Jan 26, 2012 12:57 pm

Yeah guys, let's keep it civil please.
Majic
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Re: Proposal for dealing with stacking

Post by Majic » Thu Jan 26, 2012 4:12 pm

Sorry guys.

But come on that Hans Gruber thing was pretty funny.
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Omroth
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Re: Proposal for dealing with stacking

Post by Omroth » Thu Jan 26, 2012 5:27 pm

Hans Gruber is *always* funny.
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jhawk
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Re: Proposal for dealing with stacking

Post by jhawk » Thu Jan 26, 2012 8:16 pm

Posted in the wrong thread, sorry.
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