Unit "stuck" in a "wall"

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ar3s_le_guj
Posts: 3
Joined: Sat May 24, 2014 5:24 pm

Unit "stuck" in a "wall"

Postby ar3s_le_guj » Sat May 24, 2014 5:27 pm

I have a game (id : 1102848).

It was all going ok untill I wanted to commit last turn.
Game tells me that one of my units is stuck in a wall and I should correct that.
But when I run the move preview this unit walks just fine without any collision whatsoever.

I can not commit my turn this is really anoying.

Anyway great game otherwise ! I am having tons of fun ;)
Gandalf8
Posts: 45
Joined: Fri Apr 25, 2014 3:14 pm

Re: Unit "stuck" in a "wall"

Postby Gandalf8 » Sun May 25, 2014 8:35 pm

Hi ar3s_le_guj,

since the game is still in progress, I cannot really analyze the situation. What you describe sounds like a bug to me; maybe the developers can help with this, but they seem to be quite busy as of late. Just a few ideas what you might want to try, unless you already did:

- Restart the program, resp. reload the game.
- Explicitly walk the affected unit a few steps away from the nearest wall.
- Try avoiding debris, if there's any lying around; the automatic path finding algorithm seems to get distracted by this sometimes.

All of this assumes that your unit isn't considered being stuck in the wall at the *beginning* of the turn, in which case all bets are off.

CU, Gandalf8
ar3s_le_guj
Posts: 3
Joined: Sat May 24, 2014 5:24 pm

Re: Unit "stuck" in a "wall"

Postby ar3s_le_guj » Fri May 30, 2014 12:54 am

Thanks for the reply.

Unfortunatly I already had try al of those.

Ne debris around,
Tried to move right away from the edge,
I've came back to this game over few different sessions of Frozen Synapse.

The worst part is that this unit moves when I launch the "turn preview". All my units move just like they should. I just can not commit the turn because of this alert.

There should really be a "commit turn anyway" button :p
Gandalf8
Posts: 45
Joined: Fri Apr 25, 2014 3:14 pm

Re: Unit "stuck" in a "wall"

Postby Gandalf8 » Mon Jun 02, 2014 8:19 pm

Hi ar3s_le_guj,

it's a pity that you couldn't get this working.

ar3s_le_guj wrote:The worst part is that this unit moves when I launch the "turn preview".
All my units move just like they should. I just can not commit the turn because of this alert.

There should really be a "commit turn anyway" button :p


Indeed. Better a (maybe partially) wrong turn than none at all, especially with respect to the fact that most probably your time is running out now. After two weeks of (in this case forced) inactivity, the game will probably be counted as a loss, if your opponent has already committed his last turn. I often encounter "desync"s at the end of my turns (which isn't funny either because I have to redo all of my planning), but I never encountered this one yet.

CU, Gandalf8
ar3s_le_guj
Posts: 3
Joined: Sat May 24, 2014 5:24 pm

Re: Unit "stuck" in a "wall"

Postby ar3s_le_guj » Mon Jun 02, 2014 8:30 pm

The sad part of it is that I cannot even commit my turn leaving this unit standing still.

I still get the message :(

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