Frozen Synapse Launch Tournament

Organise tournaments and post results here

Moderator: Admins

Posts: 9
Joined: Mon May 30, 2011 1:48 pm

Re: Frozen Synapse Launch Tournament

Post by thyrfa » Mon May 30, 2011 1:50 pm

I'm in
Posts: 26
Joined: Tue May 31, 2011 1:26 am

Re: Frozen Synapse Launch Tournament

Post by RaG1n » Tue May 31, 2011 1:36 am

Hi, I'm certainly interested. Will join the group tonight :)

Steam: manm
In game name: RaG1n

note I am in Australia so my play times might vary with others ;)
Posts: 20
Joined: Tue May 31, 2011 12:05 pm

Re: Frozen Synapse Launch Tournament

Post by MistaLemur » Tue May 31, 2011 12:08 pm

I'm interested, if this is still happening.

Steam: D4RK354B3R
In game name: MistaLemur
Main Server: Texas4
Time-zone: PST (GMT-8)

Now on discussion of the rules...
5) One of your units can only stay stationary for a maximum of one turn (5 seconds). He can walk around the room, but he cannot camp one corner type deal.
I think this rule is silly. While the intention is good, I think it's screaming for someone to find loopholes around. I can imagine someone strafe patrolling back and forth between two points on 4.5 second timers. It's practically the same thing as staying put.
While camping is camping is camping, I don't think there should be any rules that actively work against it; It's not like draws did people much good anyhow.

Of all of the skilled opponents I've played, camping was not a big part of the match. Successful players already know how to deal with campers.
Dan Forever
Posts: 13
Joined: Fri May 07, 2010 4:11 pm

Re: Frozen Synapse Launch Tournament

Post by Dan Forever » Tue May 31, 2011 12:38 pm

I think a rocket guy can play havoc with a campers sensibilities ;)
Any possibility of enforcing a rocket man in every match? (or a grenade)
User avatar
Posts: 133
Joined: Mon Apr 26, 2010 11:20 am
Location: Brisbane, Australia

Re: Frozen Synapse Launch Tournament

Post by Cyron » Tue May 31, 2011 9:25 pm

I'm up for the tournament as long as the "staying still" rule is cancelled or significantly altered.

As it is, on open maps with snipers, most of the time you're a fool to move the sniper. They do area denial very well, forcing your opponent in to cover where you can get them with grenades, shotguns etc. Camping is not a major issue, it can be resolved by scouting people out with Continue on Sight. If you know were they are and know that they're not going to move, they've lost
Posts: 4
Joined: Tue May 31, 2011 3:40 pm

Re: Frozen Synapse Launch Tournament

Post by orkboi » Wed Jun 01, 2011 5:48 am

Count me in if this ever gets re-activated. Username: orkboi
Posts: 9
Joined: Sun Jun 05, 2011 5:48 am

Re: Frozen Synapse Launch Tournament

Post by Raeynn » Sun Jun 05, 2011 5:51 am

I'm interested, but agree with removing the useless camping rule.

Username Raeynn
Posts: 585
Joined: Sun Mar 27, 2011 10:02 am

Re: Frozen Synapse Launch Tournament

Post by wonderhero » Sun Jun 05, 2011 7:11 am

Don't post in this thread any more because vollkommen gave up.
Follow this thread viewtopic.php?f=22&t=2927 started by Krusty.
Post Reply