OSX: Skirmishgame VS level 3 AI leads to crash

Post bug reports here

Moderator: Admins

wahn
Posts: 8
Joined: Wed Jun 08, 2011 11:20 am

OSX: Skirmishgame VS level 3 AI leads to crash

Postby wahn » Fri Jun 10, 2011 1:15 am

The game keeps crashing, if i try to play against a harder AI (at least i am trying to choose "3" instead of "2". I am able to start the game, make my choices & when the final calculation for the first round is starting, the game crashes and there is an error report like this one (and yes it is reproduceable!):

Code: Select all

Process:         Frozen Synapse [28618]
Path:            /Users/username/Library/Application Support/Steam/SteamApps/common/frozen synapse/Frozen Synapse.app/Contents/MacOS/Frozen Synapse
Identifier:      com.mode7.frozensynapse
Version:         Copyright 2011 Mode 7 Games Inc. All rights reserved. (1.1)
Code Type:       X86 (Native)
Parent Process:  launchd [163]

Date/Time:       2011-06-10 03:06:58.672 +0200
OS Version:      Mac OS X 10.6.7 (10J4138)
Report Version:  6

Interval Since Last Report:          866612 sec
Crashes Since Last Report:           5
Per-App Interval Since Last Report:  26921 sec
Per-App Crashes Since Last Report:   2
Anonymous UUID:                      D4E51145-40F2-42C9-946F-D10D018738B6

Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000fffffffc
Crashed Thread:  2

Thread 0:  MainThrd  Dispatch queue: com.apple.main-thread
0   libSystem.B.dylib                0x91d880ba mach_msg_trap + 10
1   libSystem.B.dylib                0x91d88827 mach_msg + 68
2   com.apple.CoreFoundation         0x9528537f __CFRunLoopRun + 2079
3   com.apple.CoreFoundation         0x95284464 CFRunLoopRunSpecific + 452
4   com.apple.CoreFoundation         0x95284291 CFRunLoopRunInMode + 97
5   com.apple.HIToolbox              0x95c98d60 RunCurrentEventLoopInMode + 392
6   com.apple.HIToolbox              0x95c98b17 ReceiveNextEventCommon + 354
7   com.apple.HIToolbox              0x95e2108e _AcquireNextEvent + 54
8   com.apple.HIToolbox              0x95e16d40 RunApplicationEventLoop + 228
9   com.mode7.frozensynapse          0x0018a9a8 main + 376
10  com.mode7.frozensynapse          0x0003ccdf _start + 209
11  com.mode7.frozensynapse          0x0003cc0d start + 41

Thread 1:  Dispatch queue: com.apple.libdispatch-manager
0   libSystem.B.dylib                0x91dae942 kevent + 10
1   libSystem.B.dylib                0x91daf05c _dispatch_mgr_invoke + 215
2   libSystem.B.dylib                0x91dae519 _dispatch_queue_invoke + 163
3   libSystem.B.dylib                0x91dae2be _dispatch_worker_thread2 + 240
4   libSystem.B.dylib                0x91dadd41 _pthread_wqthread + 390
5   libSystem.B.dylib                0x91dadb86 start_wqthread + 30

Thread 2 Crashed:
0   com.mode7.frozensynapse          0x004168c7 Player::initiateTurnPlaying() + 23
1   com.mode7.frozensynapse          0x0045551f TurnState::initiateTurnPlaying() + 111
2   com.mode7.frozensynapse          0x00438002 PsychoffManager::tickState(int, bool, bool) + 1042
3   com.mode7.frozensynapse          0x0039ac33 TurnSpace::createRatedSpace(int, float, ObjectiveInfo*) + 2499
4   com.mode7.frozensynapse          0x0039e99f Charon::getReactionsTo(int, TurnState*, TeamPlanList*, int, int, int, bool, ObjectiveInfo*) + 959
5   com.mode7.frozensynapse          0x003a0cdf Charon::processTeamReaction(Vector<Player*>*, TeamPlanList*, TurnState*, int, int, int, bool, TeamPlanList*) + 239
6   com.mode7.frozensynapse          0x003a39a6 Charon::step() + 7206
7   com.mode7.frozensynapse          0x003a596b ccalcAIStep(SimObject*, int, char const**) + 43
8   com.mode7.frozensynapse          0x000a9dcb CodeBlock::exec(unsigned int, char const*, Namespace*, unsigned int, char const**, bool, char const*, int) + 14043
9   com.mode7.frozensynapse          0x000b2d9a Namespace::Entry::execute(int, char const**, ExprEvalState*) + 314
10  com.mode7.frozensynapse          0x000ac6e5 Con::execute(int, char const**) + 245
11  com.mode7.frozensynapse          0x000ac7c2 Con::executef(int, ...) + 82
12  com.mode7.frozensynapse          0x004386e9 PsychoffManager::processTick() + 745
13  com.mode7.frozensynapse          0x002955fd ITickable::advanceTime(unsigned int) + 557
14  com.mode7.frozensynapse          0x003a8e92 clientProcess(unsigned int) + 18
15  com.mode7.frozensynapse          0x003df480 DemoGame::processTimeEvent(TimeEvent*) + 192
16  com.mode7.frozensynapse          0x0017c9b8 GameInterface::processEvents() + 120
17  com.mode7.frozensynapse          0x003df00a DemoGame::main(int, char const**) + 666
18  com.mode7.frozensynapse          0x0018ae3d TorqueMainThread::run(int) + 109
19  com.mode7.frozensynapse          0x001900bf ThreadRunHandler(void*) + 31
20  libSystem.B.dylib                0x91db5819 _pthread_start + 345
21  libSystem.B.dylib                0x91db569e thread_start + 34

Thread 3:
0   libSystem.B.dylib                0x91d881ce mach_wait_until + 10
1   libSystem.B.dylib                0x91e0f839 nanosleep + 345
2   libSystem.B.dylib                0x91e0f6da usleep + 61
3   com.mode7.frozensynapse          0x0017eb7c NetAsync::run() + 380
4   com.mode7.frozensynapse          0x001900bf ThreadRunHandler(void*) + 31
5   libSystem.B.dylib                0x91db5819 _pthread_start + 345
6   libSystem.B.dylib                0x91db569e thread_start + 34

Thread 4:
0   libSystem.B.dylib                0x91dc3aaa select$DARWIN_EXTSN$NOCANCEL + 10
1   libSystem.B.dylib                0x91e5bfb3 select + 92
2   com.mode7.frozensynapse          0x0036dd6b tiNet::_smReadThread::Run() + 507
3   com.mode7.frozensynapse          0x0036e838 tiPlatform::Thread::run(int) + 56
4   com.mode7.frozensynapse          0x001900bf ThreadRunHandler(void*) + 31
5   libSystem.B.dylib                0x91db5819 _pthread_start + 345
6   libSystem.B.dylib                0x91db569e thread_start + 34

Thread 5:
0   libSystem.B.dylib                0x91d8811a semaphore_timedwait_signal_trap + 10
1   libSystem.B.dylib                0x91db5ca1 _pthread_cond_wait + 1066
2   libSystem.B.dylib                0x91de4ac8 pthread_cond_timedwait_relative_np + 47
3   com.apple.audio.CoreAudio        0x94a113ab CAGuard::WaitFor(unsigned long long) + 219
4   com.apple.audio.CoreAudio        0x94a143dd CAGuard::WaitUntil(unsigned long long) + 289
5   com.apple.audio.CoreAudio        0x94a11cda HP_IOThread::WorkLoop() + 1892
6   com.apple.audio.CoreAudio        0x94a11571 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7   com.apple.audio.CoreAudio        0x94a11488 CAPThread::Entry(CAPThread*) + 140
8   libSystem.B.dylib                0x91db5819 _pthread_start + 345
9   libSystem.B.dylib                0x91db569e thread_start + 34

Thread 2 crashed with X86 Thread State (32-bit):
  eax: 0x00000000  ebx: 0x00000001  ecx: 0xffffffff  edx: 0x1cef5800
  edi: 0x1eda7e20  esi: 0x1eda7e28  ebp: 0xb0184188  esp: 0xb0184170
   ss: 0x00000023  efl: 0x00010296  eip: 0x004168c7   cs: 0x0000001b
   ds: 0x00000023   es: 0x00000023   fs: 0x00000023   gs: 0x0000000f
  cr2: 0xfffffffc
User avatar
icebrain
Posts: 561
Joined: Sun Feb 27, 2011 1:39 pm
Location: France
Contact:

Re: OSX: Skirmishgame VS level 3 AI leads to crash

Postby icebrain » Fri Jun 10, 2011 5:23 am

Known bug.

After you read the Official Manual, check Frozen Synapse's Tactics & Strategy Guide, go further with the Advanced Mechanics for Multiplayer and beat all SP missions with the Campaign Walkthrough • Read the latest News


Return to “Bugs”

Who is online

Users browsing this forum: No registered users