[Multiplayer] "Unit x gets stuck in a wall"

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[Multiplayer] "Unit x gets stuck in a wall"

Post by arcana » Sun Apr 20, 2014 7:22 pm

Something I enjoyed about singleplayer is that you could have a rocket unit blow a hole in a wall and, in the same turn, have another unit walk though the hole and sweep up, if you shift-clicked a node through the wall and got the timing right.

I tried to do that today in multiplayer and was surprised to find that I was not allowed to do this since my unit "gets stuck on a wall". I know that that'll happen if my rocket unit dies before he can get the rocket off, but I should still be able to at least try or ignore the popup and submit my turn anyway.
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Re: [Multiplayer] "Unit x gets stuck in a wall"

Post by Gandalf8 » Sat Apr 26, 2014 9:19 pm

Hi arcana,

I agree that this should be possible; I recently was wondering how to do it, too. I'm not quite sure whether this actually qualifies as a bug; it might also be considered an intentional delay. Not being caught in the blast radius might be difficult enough. Anyway, having the option of "walking through walls" would be appreciated; if the wall is still there when the unit hits it, it should simply stop its turn there.

CU, Gandalf8
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