Modding tools and DSO decompiler

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SniperZwolf
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Joined: Mon Aug 04, 2014 2:21 pm

Modding tools and DSO decompiler

Postby SniperZwolf » Sat Jan 09, 2016 2:46 am

Hello everyone!
In case anybody still visits this forum, I've just released the modding tools I wrote for Frozen synapse.
They include a simple client for the game server, an incomplete parser for .enc files and a custom DSO decompiler capable of retrieving most of the game's source code.

Please don't use them to cheat in multiplayer!
I haven't been able to reverse the second part of .enc files (which contain map information, unit position and likely waypoints too). All the relevant information is probably located in

Code: Select all

Encounter::saveTo(Encounter *this, const char *)
but I haven't had the time to reverse it yet.
Let me know if you need additional info!

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