Base of Mad Genius

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What would you change? (Answer after testing the map)

Poll ended at Tue Sep 10, 2013 12:56 pm

(side1/2)has too few units - please comment
0
No votes
(side1/2)has too many units - please comment
0
No votes
there should be another entrance at... - please comment
0
No votes
map is too big
0
No votes
map is too small
0
No votes
make it SP campaign map (tell me how)
1
33%
map is too linear (not enough possible paths) this will basicly make the map bigger :P
1
33%
need more explosions!
1
33%
traps killed all my units
0
No votes
 
Total votes: 3
katzi
Posts: 4
Joined: Fri Aug 30, 2013 1:10 pm

Base of Mad Genius

Postby katzi » Tue Sep 03, 2013 12:56 pm

MAD GENIUS.enc (64 KB)
https://mega.co.nz/#!eEswUQiI!aF_lvkEr4w24_9qy1hjqxDOrqyBUBaQR-uhvQuZ5GkE

place in \\FrozenSynapse\psychoff\data\userlevels
launch by starting custom game and load mad genius.enc
This is my first complete map.
I really can't understand how to prepare AI to work well, so this map is MP only for now.
I really need testers and feedback on it.
I want to make a set of more RPG like pseudo campaign maps.
Where players would take roles of fractions fighting each other and conclude victory in 3/4 battles on different maps.
Attachments
file1.PNG
file1.PNG (179.92 KiB) Viewed 2367 times
rerew
Posts: 1
Joined: Sun Mar 19, 2017 2:44 am

Re: Base of Mad Genius

Postby rerew » Sun Mar 19, 2017 2:45 am


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