AI Run then pass bug

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Joined: Mon Feb 23, 2015 3:20 pm

AI Run then pass bug

Post by Keejo » Mon Feb 23, 2015 4:16 pm

As you can see the Carrier picks up the ball, runs and then passes.

But when you watch the outcome, seems like the carrier is throwing his passses from the starting point but the throw is delayed because the carrier is probably "running"?

I actually did a bunch of tests during the planning phase with this specific guy, making him running, passing, etc.. And this guy got somewhat stuck at the point you can see him throwing the ball after his run. Every moves i was testing after he got stuck were starting from this position.

This happened in my first Randomised League game.
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